A Theory Of Fun For Game Design

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Added on April 13, 2014 by Redbaron434in Books
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A Theory Of Fun For Game Design (Size: 82.82 MB)
 [2005] {Raph Kostert} A Theory Of Fun For Game Design.exe82.82 MB


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A Theory of Fun for Game Design is a book written and illustrated by Raph Koster. It is based upon a presentation Koster gave at the Austin Game Conference in 2003, and the book reflects its origins by displaying text on one page and a cartoon/graphic from the talk on the other page.

Raph Koster's thesis is that games are all essentially "edutainment", teaching us the skills we might need in real life in a safe, low-stakes environment. A good game, according to him, is "one that teaches everything it has to offer before the player stops playing

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82.82 MB
seeders:1
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A Theory Of Fun For Game Design