BeamNG drive v0.5.4.0.2252

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leechers: 3
Added on April 24, 2016 by Rocky_45in Games
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BeamNG drive v0.5.4.0.2252 (Size: 1.68 GB)
 BeamNG.drive v0.5.4.0.2252.exe1.68 GB


Description



http://cdn.akamai.steamstatic.com/steam/apps/284160/header.jpg?t=1458844720

Changelog:
PhysicsReduced memory usage of physics coreAdded getAirDensity and getAirDensityAtSeaLevel functions to vehicle LUAAdded beamLimitDampRebound option to bounded beamsIncreased stability of clutch at high torque situations (most visible at low gears)G-meter z-sensor does non-inertial measurementsFixed denormal constants in vehicle LUAFixed incorrect parsing of some ground model propertiesVehiclesAdded ‘BlastR’ skin for 200BXAdded ‘Camo’ skin for D- and H-SeriesUpdated ‘Group4’ skin for BolideAdded white steel wheels to T-SeriesAdded D25 and H25 pickup and van configurations with medium duty suspension partsAdded new turbocharger options for T-Series, ranging from 300 to 400 horsepowerAdded bull bar to D-Series/H-Series/RoamerAdded bug shield and front lip to D-SeriesAdded rally lights to Covet and ’88 Pessima Added new custom off-road wheelsAdded welded differential option to BurnsideAdded tow hitch to all carsAdded ‘Weight Multiplier’ tuning to metal box200BX: Fixed beams deforming too much when trying to set alignment. Improved setup of 200BX drift (should hold drift angle more easily)Barstow: New leaf spring design. Improved steering geometryBurnside: New leaf spring design. Increased body and frame stiffnessCovet: Improved stiffness of body partsD-Series/H-Series/Roamer: New leaf spring design front and rear. Improved rigidity of van rear door opening. Reduced D15 frame stiffness for more accurate twist. Made spindles non removable. Fixed HD fuel tank not igniting. Improved stiffness of cargo box and flatbedETK800: Increased clutchtorque ~10%Sunburst: Made rally lights functional/breakablePigeon: increased power of base engineT-Series: Separated wheels/tires. New leaf spring design. Fixed large breakGroups/deformGroups causing lag in crashes. Improved stiffness of visor and air horns on the cabMade radiators much stronger and less susceptible to damage from bottoming outFixed some self-collision instability on some carsChanged shock absorbers to use advanced damping (fast/slow bump/rebound) (on some cars, WIP)Changed bump stop damping to work on compression only (on some cars, WIP)New camera options added to all vehicle jbeamsFixed some broken tire pressure variables (tuning menu was not affecting the tire)Reworked torque curves with more realistic friction and braking propertiesFixed some tires still having mesh breaking disabled. Was causing mesh stretchingFixed Civetta wheels becoming unstable on other carsRemoved “propulsed” arguments from vehicle jbeams. Was causing problems when wheels or differentials were removedGeneral BugfixesReduced game startup time a lot by only loading the editor things when actually using themReduced zbias on decals and roadsReduced grass desity on non-High graphic settings, added a slice toa select custom values.Reduced memory usage on level loadOptimizations to reduce map loading timeFixed the game not downloading a mod via the scheme URL when not started firstFixed nodegrabber strength randomly set to zero or other values (was changing while user scrolled through UI menus)Fixed broken meshes when using recovery modeFixed broken Lua functions: serialize, path.splitGame Engine extensions now use subfoldersSilenced logging a lot – making it easier to spot the important thingsLogging on vehicle loading is only enabled if Advanced mode is switched onImproved Bananbench outputFixed broken Ground models: Attributes had typos. Added error checking for that to prevent similar problems in the futureImproved compatibility for vehicles with no camera or refnodes: will spawm simple orbit cam nowImproved support for really long log messages.Console window placement saving/restoring working a lot betterFixed null audio provider selected by defaultTerrains / ScenariosSoft bushes:Updated Jungle Rock Island to use soft vegetation like UtahFixed some incorrect terrain materials on roads in East Coast USAFixed bridge on Jungle Rock Island destroying tiresUpdated Puregrid sky settings and textureFixed water visuals on some levels with lowest render quality settingsInputAdded customizable force feedback update rate limiter, ranging from 30Hz up to 2KHz (see Controls > Force Feedback menu)Revamped Force Feedback UI app, showing all information related to rate control and force limitersAdded tentative fix for Logitech G29 and Logitech G920 force feedback behaving erratically on some computersAdded support for force feedback linear response correction curves, with force deadzone detection (see Controls > Force Feedback menu)Added default force feedback response curve for Logitech G27Fixed camera drift when using certain controllersFixed vehicle-specific bindings not working in scenariosFixed gamepad menu navigation not working correctly in Controls menuTrackIR support added, simply start the software then the game, should simply work.User InterfaceIncreased damage messages duration, so they don’t go unnoticedUpdated game creditsMinor app improvementsFixed highlighting in PartconfigMore Mod distinctions in ModmanagerMore options:Added option to disable the steering wheel prop by defaultAdded option for ‘competitive scenario conditions’: will allow to change vehicles etc during scenariosImproved unit system (interesting for mod creation)MiscAdded plan-merging to AI (used by flee AI)Fixed nodegrabber not working if CEF development console was open (‘-cefdev’ parameter)Improved recovery system, will recover faster and faster if you press the key for longerAdded notice when user has reached beginning of recovery pathSupport connecting multiple Android phones via the Remote Control AppJBeam / LuaAdded option to toggle preheating for the thermal simulationOil thermostat is analog nowOil heating tweaked, oil should overheat more easily now if the rest of the engine is too hotTorque curve app displays flywheel values now instead of raw jbeam inputs, fixed various bugs with the appFixed turbo torque curve calculation not being correct sometimesImproved beam debug visibility and added deformgroup modeImproved shifting strategies and launch behaviorAdded oil starvation logic: when a car is upside down, the engine is going to be starved of oil eventuallyPhysics ID refactor: objects now have an identifier that is global and supposed to be used everywhere: vehicle:getID()Modding changelogScenarios with custom extensions need to correct their paths to “extension/scenario/*”Deprecated textures with size non-power of 2 or smaller than 16 pixels.Deprecated non gpu compressed texture formats.more changes over at http://wiki.beamng.com/JBeam_changelog

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1.68 GB
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BeamNG drive v0.5.4.0.2252