Blender-2.62-release-windows32-atik0786seeders: 4
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Blender-2.62-release-windows32-atik0786 (Size: 28.18 MB)
Description::Screens:: ::Release Notes:: Interface The Interface allows you to change, adapt and re distribute the layout of all UI components and tools to suit the task at hand. From the smallest adjustment in size to a full custom interface, all this adaptability and ease of change allows for smooth and organic work flows with natural scene interaction. Fully customizable Interface Non-overlapping and non-blocking UI delivers unsurpassed workflow Undo support on all levels Anti-aliased fonts with international translation support Built-in text editor for annotations and editing Python scripts Fully scriptable UI with custom themes Consistent interface across all platforms Rigging Transforming any model into a posable character has never been easier, with highly sophisticated methods of deformation calculation that allow realistic mesh displacement. Specialized add-ons give you the power to create professional grade rigs for your characters in just a few steps. Fast skeleton creation mode Interactive 3D paint for vertex weighting Fast envelope based skinning Automatic Skinning that really works (heat equilibrium based) Mirror editing (bone creation and weight painting) Double Quaternion deformation reduces shrinking and other bone deformation errors Volume deformer uses a mesh cage to deform complex meshes with great results Bone layers and colored groups for better rig organization B-spline interpolated bones; forget about elbow twists Constraint stack for IK solver setup and other constraints PyConstraints; if you need something not yet implemented code it in python with real time feed back, no compiling needed. Animation Thanks to flawless integration, tasks as simple as walk cycles or as complex as lip syncing can be undertaken with more emphasis on the results and the fine tunning. With the Non Linear Animation (NLA) independent movements, poses, and gestures can be combined into complex actions, and reordered or altered individually, without having to remake the whole animation. Armature (skeleton) deformation with forward/inverse kinematics with pole target support Auto IK allows posing FK chains easily Non-linear animation editor for mixing individual actions created in Action editor Automated walkcycles along paths Animated constraint system Vertex key framing for morphing, with controlling sliders Edit and create new blendshapes from existing targets Character animation pose editor 'Ipo' system integrates both motion curve and traditional key-frame editing Audio playback, mixing and editing support for sound synchronisation Timeline offers fast acces to many playback functions, autokey, help markers Python scripting access for custom and procedural animation effects. UV Unwrapping Using any of the multiple available tools to project meshes, it is straightforward to manage texture space for a given geometry. Projections can be exported as image layouts, the unwrapped area can be adapted to existing images, apply multiple textures and special materials like specular and bump maps, alterations can be done interactively and see the results in real time. Conformal and Angle Based unwrapping methods Interactive transform of UV maps by vertex pinning Proportional falloff editing of UV maps for smooth transformations Seam based unwrapping Cube, Cylinder, Sphere, View projections Catmull-Clark subdivition of UVs for less distortion Minimize stretch tool allows to reduce area distortion Multiple UV layers Demo Movie Physics and Particles Complex and dynamic materials that interact with each other and their environment are easy to set up and control, alter the natural flow of water or set flags to rail in the wind with special effectors. From a crumbling building, an exploding ship or a refreshing glass of water to hair that wades in the air, fluffy fur or a patch of grass, the physics and particle system will deliver great looking results. Particle system can be atached to any mesh object. Control methods include weight painting, textures, curve guides, wind and vortex effects. Particles can be deflected by moving geometry Hair strands can be created by a static particle system, supporting all particle control methods Fluid simulator with fully animated inflow, outflow, obstacle and fluid objects. Gravity and viscosity settings can also be animated. Supports vector blur and is integrated with the particle system Realtime soft body solver integrated in mesh, lattice, curve and text objects. Supports collision detection and particle field effects like Wind or Vortex, soft bodys can also be baked for faster playback/rendering Game engine rigid body physics can be easily baked into animation curves. Realtime 3D/Game Creation With its complete integration to code base and its totally graphical interface, the game engine is both fully independent from, while at the same time perfectly adapted to, your programing skills. Use the visual data blocks to create your game logic, or code your own, either way once finished your product can be ported to the run time environment of your choice. Graphical logic editor for defining interactive behavior without programming Collision detection and dynamics simulation now support Bullet Physics Library. Bullet is an open source collision detection and rigid body dynamics library developed for Play Station 3 Shape types: Convex polyhedron, box, sphere, cone, cylinder, capsule, compound, and static triangle mesh with auto deactivation mode Discrete collision detection for RigidBody simulation Support for in-game activation of dynamic constraints Full support for vehicle dynamics, including spring reactions, stiffness, damping, tyre friction etc Python scripting API for sophisticated control and AI, fully defined advanced game logic Support all OpenGLTM lighting modes, including transparencies, Animated and reflection-mapped textures Support for multimaterials, multitexture and texture blending modes, per-pixel lighting, dynamic lighting, mapping modes, GLSL vertexPaint texture blending, toon shading, animated materials, support for Normal Maping and Parallax Mapping Playback of games and interactive 3D content without compiling or preprocessing Audio, using the SDL toolkit Multi-layering of Scenes for overlay interfaces. Extensible Blender is not only a program, it is a foundation and a community, as a result whenever you use blender, you are not alone, hundreds of people around the world from programing hobbyists to professionals devoted to the Blender cause contribute enhancements and additional features on a daily bases. With support ranging from a wide variety of available online resources to friendly irc communities, Blender will just keep getting better, and who knows, maybe the next great contributor will be, you. All program functionalities are conveniently exposed and accessible through python, allowing you to create your own programming based solutions. Community contributed add-ons expand every aspect of the functionality including rendering engines, import-export file formats, available mesh objects. Character Modeling With a great variety of tools available, Sculpting can be used to create very detailed organic looking characters. Coupled with modifiers like multi-res, the models can be very complex while the interface remains responsive. Because these tools are available within Blender itself the production is greatly streamlined, and with GLSL support the results are instantaneous. Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry Smooth soft selection editing tools for organic modeling Python scripting access for custom tools. Solids Modeling Hard surfaces and Subdivision surface modeling benefit from tools that range from community provided complex primitives to stackable modifiers The modifiers allow non destructive alterations to a base mesh, these can be easily modified, interchanged and undone. A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) Very fast Catmull-Clark subdivision surfaces with optimal iso-lines display and sharpness editing Full multiresolution sculpting capabilities with 2D bitmap/3D procedural brushes (Paint, Smooth, Pinch, Inflate, Grab) supporting symmetry Modifier stack deformers such as Lattice, Curve, Armature or Displace Mirror modifier with middle vertices clipping and automatic deletion of inner faces Non destructive real time Boolean and Array modifiers Mesh modeling based on vertex, edge and/or face selection Smooth soft selection editing tools for organic modeling Python scripting access for custom tools. Rendering True and tested, the robust default render engine is an industrial strength image generator. With powerful optimization for material nodes and procedural textures, along with fully compliant support for farm rendering, the Blender internal render engine is reliable, fast and efficient. Fast inbuilt raytracer Oversampling, motion blur, post-production effects, fields, non-square pixels Tile-based and fully threaded Render layers and passes Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures) Render engine tightly integrated with the node compositor Halo, lens flares and fog effects Vector motion-blur post-process effect (using node compositor) Realistic defocus (DOF) post-process effect (using node compositor) Edge rendering for toon shading Interactive preview rendering panel in any 3d view Ambient Occlusion Approximate Global Illumunination Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list. Raytrace Rendering Create stunning visuals using a render engine that treats light in a more natural way, with the Cycles Render Engine. Unleash the power of your graphic card with Blender providing full support to GPU rendering. Fast inbuilt raytracer Oversampling, motion blur, post-production effects, fields, non-square pixels Tile-based and fully threaded Render layers and passes Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures) Render engine tightly integrated with the node compositor Halo, lens flares and fog effects Vector motion-blur post-process effect (using node compositor) Realistic defocus (DOF) post-process effect (using node compositor) Edge rendering for toon shading Interactive preview rendering panel in any 3d view Ambient Occlusion Approximate Global Illumunination Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list. Shading Combining textures with fine grained deformation, complex materials can be applied and directly altered in the viewport. With the completely node based Blender Shadding system, complex computed colors can be obtained by the controlled combination of base materials, lighting, and special textures mapped to the geometry. Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr Node editor for creating and mixing complex materials PyNodes: write your own Python shaders with realtime feedback, no need to compile Material previews rendered by main render engine Fast, realistic subsurface scattering Blurry reflections and refractions Tangent shading to give any shader an anisotropic effect Versatile procedural textures system Reflection maps Normal, displacement and bump maps. Imaging and Compositing With the compositor fully integrated into the rendering pipeline, there is no need for intermediate files or applications, allowing for quick and easy corrections and composites to your rendered scene. But if you need to use intermediate applications Blender can render out all layers and passes to a single multilayered OpenEXR file for ease of access and efficient use of available hardware. Compositor tightly integrated and aligned with the rendering pipeline MultiLayer OpenEXR files allow to store and reuse raw renderlayer and passes data Complete list of composite node filters, convertors, color and vector operators and mixers including Chroma Key, Blur, RGB Curves, Z Combine, Color Ramp, Gamma Correct Preview panel to define the portion of interest. A composite then only happens on this part Threaded and memory efficient (up to 8 processors) Near realtime sequencer can edit hours of video Waveform and U/V scatter plots Open and write many audio & video file formats using ffmpeg Can render using frameserver-support directly into foreign applications Supports float images as well as regular 8 bits images Curves tool allows you to create a mapping from the float range to a displayable result (for HDR images). Files Blender is perfectly aware that your environment will require you to use more than one program, for this reason in comes packed with a myriad of options for interacting with other formats. From 2D to 3D, simple models and complex scene become completely interchangeable across a vast variety of specialized import-export addons. Save all scene data in a single .blend file, even images, sounds or fonts can be packed for easy transportation Powerful built-in database system allowing instances, scene management, and dynamic linking multiple project files .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files Read and write support for many other 2D and 3D formats 2D TGA, JPG, PNG, OpenEXR, DPX, Cineon, Radiance HDR, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X) 3D 3D Studio, AC3D, COLLADA, FBX Export, DXF, Wavefront OBJ, DEC Object File Format, DirectX, Lightwave, MD2, Motion Capture, Nendo, OpenFlight, PLY, Pro Engineer, Radiosity, Raw Triangle, Softimage, STL, TrueSpace, VideoScape, VRML, VRML97, X3D Extensible 3D, xfig export. Supported Platforms Windows XP, Vista, 7 Mac OS X (PPC and Intel) Linux FreeBSD Blender works on 32 and 64 bit systems ::Requirements:: General information Blender 2.5x works on nearly all operating systems. It runs out of the box, you don't even have to install it. Just unpack the archive you find in the Download section and start Blender! Graphics card note: Blender runs on all Open GL compliant cards, although there are some issues with cheap onboard cards (Intel, Via). We therefore can't officialy support and guarantee that Blender works fine on those systems. Operating Systems Windows XP, Vista or 7 Mac OS X 10.5 and later Linux FreeBSD Minimal specs for Hardware 1 GHZ Single Core CPU 512 MB RAM 1024 x 768 px Display with 16 bit color 3 Button Mouse Open GL Graphics Card with 64 MB RAM Good specs for Hardware 2 GHZ Dual Core CPU 2 GB RAM 1920 x 1200 px Display with 24 bit color 3 Button Mouse Open GL Graphics Card with 256 or 512 MB RAM Production specs for Hardware 64 bits, Multi Core CPU 8-16 GB RAM Two times 1920 x 1200 px Display with 24 bit color 3 Button Mouse + tablet Open GL Graphics Card with 1 GB RAM, ATI FireGL or Nvidia Quadro ::Installation Instructions:: Just instal Related Torrents
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