Blender Cookie - Texturing and Shading a Sci-Fi Helmet - 2014seeders: 8
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Blender Cookie - Texturing and Shading a Sci-Fi Helmet - 2014 (Size: 4.11 GB)
DescriptionYear : 2014 Manufacturer : CGCOOKIE Author: Kent Trammell Duration : 4:40:00 Language : English Format : MP4 Video : MPEG4 Video (H264) 1280x720 30fps 929kbps Audio : AAC 44100Hz stereo 131kbps What You Will Learn UV Unrwapping Much like wrapping paper is to a gift, UVs are to a 3D model. In order to paint textures, UVs must be laid out flat. And ideally the result will be most efficient in favor of texel density - which is the amount of texture resolution applied to a models UVs. We Will make use of the Texture Atlas Addon to Consolidate Our separate objects' UVs into A Single UV space. Texture Painting Blender's painting system Enables us to paint Directly Onto A 3D model, Which is Often Desired over the Traditional 2D-texture painting Workflow ( which Blender also features). We Will Employ These tools to paint Base color, DECALS, and Emission texture maps Map Baking Lighting utilities like ambient Occlusion and cavity maps (dirty Vertex) CAN be Baked Onto the UVs of an Object as Supplemental textures. In this course we Will bake out Several maps to Aid the worn and torn Elements of the helmet materials. Material Creation This is the meat and Potatoes of the course. Here we dive deep into Blender's Cycles shading nodes to construct complex yet flexible materials that will capture the tangibility of realistic surfaces. We will explore three variations of metal - painted, tinted, and bare - complete with intricate wear and dust components. Other material types include leather, LED emission, and lens glass. Content: 1. UV Preparation 2. Understanding UV Unwrapping 3. Unwrapping Large Pieces I 4. Unwrapping Large Pieces II - Timelapse 5. Unwrapping Small Details 6. Consolidating UVs with Texture Atlas 7. Painting Base Colors 8. Map Baking 9. Decals 10. Establishing a Light Setup 11. Painted Metal Foundation 12. Painted Metal Wear & Tear 13. Painted Metal Dust 14. Tinted Metal 15. Bare Metal 16. Assigning Various Materials 17. Leather 18. LEDs & Lens Glass Screens: Sharing Widget |
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