Castle Story v0.7.1e51

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Added on July 13, 2016 by Rocky_45in Games
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Castle Story v0.7.1e51 (Size: 359.39 MB)
 Castle_Story_v0.7.1.e51a_setup.exe359.39 MB


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Changelog:
NEW STUFFAdded a message when someone leaves a multiplayer lobby.Wooden splinters will now disappear after a few seconds.You can now see the progression of dynamic objects by hovering your cursor above them in edit mode.Bricktrons can now pick up planks from the ground.The taskbar will now display squares for Knights and diamonds for Archers. Circles will remain for Workers and flags for idle Workers.IMPROVEMENTSRenamed “Crystal” and “Player spawn” in the world editor to “Shard” and “Crystal – Player Spawn”.Dragging a quarry task’s stairs gizmo will now place the stairs perpendicular to the closest edge, instead of parallel.Renamed taskbar’s “Lumbering” task to “Lumber”.Replaced Invasion Hard’s timer from “—/—” to “(Hidden)”.Audio will no longer mute if the window loses focus, unless the option is set to pause the game when the window loses focus.FIXESFixed an issue where rubble merging back into the ground below trees would cause these trees to spawn several tree logs.Fixed a bug where queued sounds would play all at once when you returned focus to the game’s window.Fixed a missing blueprint in the tutorial’s bridge.Fixed a bug where killing a “Minitron” while it was being thrown by a “Biftron” would break the Biftron’s AI.Fixed localization text for “str_thought_cant_breakway_in”.Fixed the population cap not working.Fixed default port sometimes appearing as 3141. The correct port is 3000.

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359.39 MB
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Castle Story v0.7.1e51

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