Catacomb Kids

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leechers: 1
Added on August 7, 2015 by marcelnein Games > PC
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Catacomb Kids (Size: 98.62 MB)
 DATA.win93.57 MB
 CatacombKids.exe3.11 MB
 D3DX9_43.dll1.91 MB
 cksound_voices.json17.81 KB
 rooms_upper.txt8.38 KB
 ChangeLog.txt5.64 KB
 ckmusic_songs.json2.95 KB


Description



Title: Catacomb Kids
Genre: Action, Indie, RPG, Early Access
Developer: FourbitFriday
Publisher: FourbitFriday
Release Date: 6 August, 2015
Full Audio Language: English.
Interface Languages: English.

System Requirements:
Minimum:
OS: Windows XP / Vista / 7 / 8
Processor: 1.2GHz processor
Memory: 512 MB RAM
Graphics: 256MB
Hard Drive: 100 MB available space


About This Game

The Origin Of Dungeons
500 Years ago the demon sorceress Abys was sealed away beneath her fortress by 4 legendary heroes and a 5th forgotten one. Over time, no longer held stable by Abys' magic, the fortress sank into the earth, becoming a haven for foul creatures, dark magicks, and the refuse of the Over-World. The fortress, now deep beneath the earth, became known as The Catacombs, and kids from all over found themselves drawn into its shadows - seeking riches, power, knowledge, and escape. Now, coming-of-age ceremonies and criminal sentences alike all revolve around plumbing the depths of The Catacombs, and the legend of Abys has been all but forgotten. Some say she yet sleeps in the dark below, the seals that keep her contained growing ever-weaker.
What Lies Beneath
Catacomb Kids is a procedurally generated platformer, with an equal emphasis on quick reactions, tactical engagement, and strategic character growth. Wield swords, spears, axes, and daggers -- unleash powerful magicks to burn, freeze and poison foes with -- overcome traps and beasts both deadly and unrelenting.

The game is streamlined but not "simple", featuring a system where basic elements interact to create complex outcomes and stories. Lure monsters into combat with one another or take advantage of environmental hazards to trick your foes into their own bloody demise. The world is your crafting space, allowing you to create new items and tools from within the game-space itself, never needing to farm materials or navigate a menu to demonstrate your cleverness.


Features of 0.0.10b:
Fixes

0.0.10b

Magic Beam bending through portals

Fullscreen not centered vertically on non 16:9 resolutions

Wanderer instinct doesn't highlight stairs

Charge stars for Trance/Overload are incorrect for many spells

Stairs that look like blocks

Mixing slimes and potions with alchemy only works when holding the potion

Crash upon bottling orb of leveling

Crash upon using trajectory with bottled balls of slime and mucus

Alchemy and Dipper still say "unimplemented" in the Levels tab of the pause menu

Waterfalls flowing into lava have don't have a graphic

Heavy Lifting enemies while rolling still displays 'heavy lifted' even though it fails

Shopkeepers with Undo crash the game

Crash when looting a corpse with a burning stick

anim_swordStab crash

Learning 'Extra Tough' doesn't actually work :D

Incantation doesn't properly increase spell cost

Fixed and error with oogs that was affecting performance

Improved performance of explosions

Hits don't always connect when pouncing on enemies

Can't pounce when recharging energy

Infinite controller rumble upon death

Controller rumble when using keyboard

Unending purple sparkles when blocked energy is equal to max energy

Off-slot spell charge numbers drawn in wrong color with two-spell option

Blink Trance doesn't use charge star

Air Dash doesn't consume energy overcharge

Undo restores the energy overcharge used to cast it

Small pools of lava don't light up

Disappearing platforms insta-kill the reaper

Max mp STILL doesn't increase with the proper meal

Crash in shops selling unstable potions

Changes

0.0.10b

Push now has instant recovery

Slight changes to Grumbul Tank AI

Less lava in Grumbul Tank arena

Grumbul Tank doesn't lose as much mobility with busted legs

Break breaks boulders

Boulders break bottles

Overwhelming's speed boost lowered

Overwhelming no longer counts bosses

Changes to Hammer vs arena

Only need to tap sprint button to sprint, rather than hold

Assigning sprint to a button disables double-tap sprinting

Improved accuracy of Chain Lightning and Dark Arts Tome






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Catacomb Kids

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