Cinema 4D Essentials ULTIMATE Pack - Lynda Tutorials - [GameSlim]seeders: 0
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DescriptionCINEMA 4D Essentials 1: Interface, Objects, and Hierarchies 1h 22m Beginner Sep 13, 2012 CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. The first course in the series introduces the CINEMA environment and illustrates the importance of the object hierarchy. Discover how to navigate within your projects; how to configure the application preferences; set up a project properly; and create objects and change their parameters. Rob also explains the different object types and the principles behind creating a model with primitive shapes. CINEMA 4D Essentials 2: Polygon and Spline Modeling 1h 40m Beginner Sep 13, 2012 Viewers: 7,306 in 100 countries Watching now: 4 CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. This installment covers the basics of the 3D modeling toolkit: splines and polygons. Rob reveals the components behind polygonal-modeling (points, edges, and polygons) and how to manipulate them with the tools in CINEMA 4D. He then walks through splines, an alternative to polygons that uses curves to create 3D geometry. The final chapter shows how to combine these techniques by creating a model of a speaker system. Topics include: Understanding points, edges, and polygons Working with the Knife, Extrude, and Bridge tools Connecting splines Rounding corners Extruding paths from Illustrator Reviewing the polygon and spline modeling workflow Working with NURBs CINEMA 4D Essentials 3: Cameras, Animation, and Deformers 1h 46m Beginner Sep 13, 2012 Viewers: 5,451 in 96 countries Watching now: 3 CINEMA 4D Essentials with Rob Garrott is a graduated introduction to this complex 3D modeling, rendering, and animation program, which breaks down into installments that can be completed within 2 hours. Cameras, Animation, and Deformers focuses on the basics of animating in CINEMA 4D, including setting keyframes, moving the camera, and adding movement and interest with deformers. Rob shows how to use these tools to manipulate animations with curves, create varying depth of field and smooth shots, and create warped type and shapes. Topics include: What is a keyframe? Working with the F-Curve Manager Pausing an animation Working with the Editor Camera vs. the camera object Adding movement with a spline wrap Creating custom shapes with the Melt deformer Sharing Widget |