Creating High-Res Game Assets in ZBrush and 3DS Max

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Added on January 17, 2016 by trancedudein Other > Tutorials
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Creating High-Res Game Assets in ZBrush and 3DS Max (Size: 1.63 GB)
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Creating High-Res Game Assets in ZBrush and 3DS Max





Details:

Creating High-Res Game Assets in ZBrush and 3DS Max
Duration: 11 Lectures | Video: h264, yuv420p, 1024x756 15fps | Audio: aac, 44100 Hz, 2 ch | 1.6 GB
Genre: eLearning | Language: English


David walks you through his pipeline for quickly creating environment assets for games using ZBrush and 3DS Max.

The 5 most important lessons:
Develop a efficient and effective 3DsMax and Zbrush workflow.
How to create stunning high-res assets for a game production pipline.
Create custom alphas in Photoshop and Zbrush for detailing.
Understand additional detailing techniques using Plug-Ins.
Properly present your work in a professional manner.



PS : If You got an error while extracting while others are working try diferent directory path in your PC. Somtimes if you got a long directory path while extracting it will giv you an error. To solve this issue , as an example just paste the tgz file in C drive and extract (just inside the C drive not with in any other folder). Hope your Understand

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1.63 GB
seeders:3
leechers:6
Creating High-Res Game Assets in ZBrush and 3DS Max