Creature Creation in CINEMA 4D - Digital Tutors

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leechers: 15
Added on February 5, 2016 by vintage81in Other > Tutorials
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Creature Creation in CINEMA 4D - Digital Tutors (Size: 4.59 GB)
 02_Blocking_in_the_body_and_head.flv135.98 MB
 03_Modeling_the_legs_and_feet.flv169.32 MB
 04_Modeling_the_large_and_small_arms.flv160.84 MB
 05_Finishing_the_base_shape_and_cleaning_up_geometry.flv99.18 MB
 06_Beginning_the_UV_layout.flv154.32 MB
 07_Finishing_the_UV_layout.flv173.85 MB
 08_Sculpting_the_main_shapes_of_the_body.flv156.76 MB
 09_Sculpting_the_creature's_torso.flv102.13 MB
 10_Sculpting_large_scales_on_the_back.flv156.86 MB
 11_Adding_the_eyes.flv96.82 MB
 12_Detailing_the_head.flv154.23 MB
 13_Sculpting_the_neck.flv98.8 MB
 14_Adding_small_scales.flv137.58 MB
 15_Sculpting_the_creature's_limbs.flv158.81 MB
 16_Sculpting_high-frequency_detail.flv141.11 MB
 17_Baking_out_the_maps.flv105.81 MB
 18_BodyPaint_setup.flv63.05 MB
 19_Painting_a_skin_base.flv162.93 MB
 20_Painting_the_back_scales.flv135.14 MB
 21_Painting_the_neck.flv96.18 MB
 22_Coloring_the_small_scales.flv65.87 MB
 23_Creating_an_eye_material.flv114.17 MB
 24_Painting_the_abdomen.flv109.48 MB
 25_Painting_a_bump_map.flv77.87 MB
 26_Painting_a_specular_map.flv104.54 MB
 27_Reassembling_the_creature.flv92.04 MB
 01_Introduction_and_project_overview.flv18.76 MB
 Bump_Copy.tif4.02 MB
 creature_Ambient_Occlusion_Source_6.tif48.02 MB
 creature_Displacement_Source_6_Target_0.tif48.02 MB
 creature_Normal_Source_6.tif48.02 MB
 other_textures_145.jpg2.03 MB
 stone_11.jpg2.8 MB
 stone_115.jpg1.84 MB
 Stone_161.jpg2.27 MB
 stone_skin.jpg4.88 MB
 27_end.c4d214.23 MB
 03_begin.c4d186.93 KB
 04_begin.c4d200.53 KB
 05_begin.c4d213.65 KB
 06_begin.c4d232.01 KB
 07_begin.c4d227.39 KB
 08_begin.c4d257.65 KB
 09_Begin.c4d816.82 KB
 10_begin.c4d4.81 MB
 11_begin.c4d28.22 MB


Description

As requested by atifdon here: Thread: Official Tutorial Request thread (Torrents only)

With the addition of sculpting tools to CINEMA 4D studio, it's become possible to complete creature projects without leaving the software. In this CINEMA 4D sculpting tutorial we will discuss the modeling of a base mesh in CINEMA 4D, using a variety of modeling tools.

Throughout the tutorial we will talk about model preparation and UV layout in anticipation of texture baking and painting. Once the base is prepared, we will go through the process of adding high resolution detail using the sculpting tools in CINEMA 4D. Once our creature model is sculpted, we will talk about baking that detail out into Normal, Displacement, and Ambient Occlusion maps. Then we will use BodyPaint to create textures for the creature.

We will integrate photographs and blend multiple layers together to paint a color texture from scratch. We'll also talk about modifying the color texture to create textures that will drive the bump and specularity of your creature. By the end of the tutorial, you'll have learned a variety of sculpting tools and techniques to help you create your own creatures in CINEMA 4D.

Lessons:

Introduction and project overview
Blocking in the body and head
Modeling the legs and feet
Modeling the large and small arms
Finishing the base shape and cleaning up geometry
Beginning the UV layout
Finishing the UV layout 7 Finishing the UV layout
Sculpting the main shapes of the body
Sculpting the creature's torso
Sculpting large scales on the back
Adding the eyes
Detailing the head
Sculpting the neck
Adding small scales
Sculpting the creature's limbs
Sculpting high-frequency detail
Baking out the maps
BodyPaint setup
Painting a skin base
Painting the back scales
Painting the neck
Coloring the small scales
Creating an eye material
Painting the abdomen
Painting a bump map
Painting a specular map
Reassembling the creature

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Creature Creation in CINEMA 4D - Digital Tutors

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thank You SOOOOOO MUch.. love it.

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