Digital-Tutors - 3D Assisted Facial Morphing in CINEMA 4D and NUKEseeders: 0
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Digital-Tutors - 3D Assisted Facial Morphing in CINEMA 4D and NUKE (Size: 2.49 GB)
Description
Duration 4h 11m Level Advanced Project Files Included
Software used CINEMA 4D R15, NUKE 7.0V6, After Effects CC 12.0.0.404 What you will learn In this series of tutorials, we will go through the process of creating a human to mutant transformation using the MoGraph toolset in CINEMA 4D and then compositing the render in NUKE. We start with a very basic head mesh that we alter to match the features of our actress. We then use this mesh to create a spiky, scale ripple effect that will enhance the look of the change from human to mutant. We will learn some of the powerful Effectors that CINEMA 4D's MoGraph toolset has to offer and before you know it we are ready to render and move into NUKE. Once in NUKE, we begin merging our passes, shuffling alphas, and creating rotoscopes for the greatest control of our render. By the end of this tutorial, you will have a powerful technique for creating a shot that moves from two drastically different looking people and creating a transition that feels life-like and believable. 01. Introduction and project overview 01:00 02. Creating a background, camera, and placing the head mesh 11:47 03. Adjusting and animating the head mesh 09:46 04. Point level animation for problem areas 08:18 05. Setting up the MoGraph Cloner 12:03 06. Setting up the Plain and Random Effectors 15:49 07. Adding the Shader and Target Effectors 14:58 08. Adding Compositing tags and setting up a multipass render 16:05 09. Creating an alpha for the reveal in After Effects 16:09 10. Finishing the alpha creation 09:38 11. Adjusting the head mesh to include the hair for the alpha transition 09:19 12. Applying and rendering the alpha transition 10:50 13. Setting up the renders in NUKE 06:32 14. Creating a rotoscope for the human head 13:06 15. Re-using the human rotoscope for the mutant 09:44 16. Adding premultiplication, and shuffling in the alpha 09:17 17. Transforming position and merging the heads and background 07:26 18. Assisting the alpha transition with a RotoPaint node 10:02 19. Setting up the spikes transition 06:51 20. Finishing the spikes transition composite 12:02 21. Tracking the eyes 04:46 22. Merging in the eyes 13:21 23. Color correction 03:53 24. Cleaning up the project 12:48 25. Rendering a sequence 05:59 http://www.digitaltutors.com...rphing-in-CINEMA-4D-and-NUKE Sharing Widget |