Digital tutors - Creating a Realistic Insect Crowd Simulation in Maya

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Added on June 27, 2014 by ebook-wormin Other > Tutorials
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Digital tutors - Creating a Realistic Insect Crowd Simulation in Maya (Size: 1007.18 MB)
 Creating a Realistic Insect Crowd Simulation in Maya.zip105.31 MB
 22. Preventing collisions and caching the simulation.mp496.11 MB
 20. Finishing the crowd transfer tool.mp466.24 MB
 21. Applying the crowd system in a shot.mp466.09 MB
 23. Rendering the shot.mp452.53 MB
 14. Transitioning the aim world up vector to match world space.mp445.7 MB
 24. Compositing the shot.mp444.74 MB
 15. Controlling which nParticle object to emit into.mp441.64 MB
 19. Transferring the crowd system to a new surface.mp440.42 MB
 17. Controlling the birth and flight zone ramps.mp440.38 MB
 09. Adding instanced geometry to the nParticle system.mp437.54 MB
 11. Aligning instances with the goal surface's normal.mp436.46 MB
 18. Adding controlled randomness to our particle emission.mp436.46 MB
 10. Controlling forward alignment.mp432.55 MB
 02. Moving nParticles across a goal surface.mp430.53 MB
 03. Restricting the emission area with a ramp.mp429.03 MB
 13. Adding an Instancer node to the second nParticle object.mp428.82 MB
 08. Creating targets for instancing.mp427.56 MB
 07. Building basic geometry instancing for nParticles.mp426.1 MB
 05. Creating a control object for the crowd system.mp425.64 MB
 16. Using a ramp to drive the conditions of particle emission.mp425.61 MB
 06. Adding an emission rate and global speed control.mp423.8 MB
 12. Emitting into a secondary nParticle object.mp423.73 MB
 04. Using a Noise node to simulate random movement.mp419.39 MB
 01. Introduction and Project Overview.mp44.8 MB
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Digital tutors - Creating a Realistic Insect Crowd Simulation in Maya



Released: Jun 26, 2014 | Maya 2014, NUKE | 3h 51m | Project Files Included | Size: 994.228 MB


Throughout these lessons we’ll develop an easy to control crowd simulation system with geometry instanced to Maya’s nParticles. Maya’s robust particle instancing system, along with the ability to precisely control particle movement along a surface, makes it easy to create an army of insects crawling along a surface.

By emitting into secondary nParticle objects we’ll create the illusion of insects falling, or taking off from, that surface. Creation and runtime expressions, along with noise and ramp nodes, will be used to build an end user friendly control system that will govern all aspects of particle behavior including birth, death, emission rate, and movement.

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Digital tutors - Creating a Realistic Insect Crowd Simulation in Maya