[Digital Tutors] Creating Professional Studio Game Assets for Production in 3ds Max and Unity Tutorial-KTR

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Added on September 1, 2014 by xKTRxin Other > Tutorials
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[Digital Tutors] Creating Professional Studio Game Assets for Production in 3ds Max and Unity Tutorial-KTR (Size: 754.15 MB)
 5.Applying Texel Density with TexTools.flv67.82 MB
 4.Working smarter with TurboSmooth Pro.flv66.95 MB
 14.Transforming a standard prop to a hero asset.flv64.74 MB
 3.Increasing productivity by customization.flv62.97 MB
 6.Moving from 3D Max to UVLayout in under 2 seconds.flv62.19 MB
 2.Using Maxstart files to speed up the workflow.flv60.25 MB
 9.Establishing asset scale before authoring textures.flv57.96 MB
 10.Critical thinking and fundamentals of asset creation.flv57.62 MB
 11.Achieving better results with texture compression.flv57.47 MB
 13.Conforming UV's to Texel Density standards.flv54.18 MB
 7.Creating actions to save hours of production time.flv47.36 MB
 12.Compressing textures to achieve Texel Density and save memory.flv42.57 MB
 8.Implementing naming conventions to increase productivity.flv40.3 MB
 1.Introduction and project overview.flv11.77 MB


Description

[Digital Tutors] Creating Professional Studio Game Assets for Production in 3ds Max and Unity Tutorial-KTR


PUBLISHER....: Digital Tutors
LANGUAGE......: ENGLISH
AUTHOR.......: Scott Simpson
LEVEL.........: ADVANCED
RELEASE DATE..: 2014.09.01
RUNTIME......: 2h 4m
SOFTWARE.....: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout


About this course::

Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting.

Finally we'll look at real world examples of how Camouflaj Game Studio creates content for their game Republique. We'll have actual in game assets at our disposal that we can then evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio.



Topics include:

1.Introduction and project overview

2.Using Maxstart files to speed up the workflow

3.Increasing productivity by customization

4.Working smarter with TurboSmooth Pro

5.Applying Texel Density with TexTools

6.Moving from 3D Max to UVLayout in under 2 seconds

7.Creating actions to save hours of production time

8.Implementing naming conventions to increase productivity

9.Establishing asset scale before authoring textures

10.Critical thinking and fundamentals of asset creation

11.Achieving better results with texture compression

12.Compressing textures to achieve Texel Density and save memory

13.Conforming UV's to Texel Density standards

14.Transforming a standard prop to a hero asset

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[Digital Tutors] Creating Professional Studio Game Assets for Production in 3ds Max and Unity Tutorial-KTR