Digital Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush

seeders: 10
leechers: 5
Added on March 1, 2013 by TheIlluminatedMetatronin Other > Tutorials
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Digital Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush (Size: 3.69 GB)
 background.jpg808 bytes
 warrior_finalshot.jpg2.03 MB
 Cloth_Diffuse.tga3 MB
 Cloth_Normal.tga3 MB
 Cloth_Specular.tga4 MB
 head_diffuse.tga4 MB
 head_normal.tga3 MB
 head_specular.tga4 MB
 lowerbody_diffuse.tga3 MB
 lowerbody_normal.tga3 MB
 lowerbody_specular.tga4 MB
 sword_diffuse.tga768.04 KB
 Warrior.max1.95 MB
 3dsMax_Project.mxp1.82 KB
 Readme.txt132 bytes
 01_Introduction_and_project_overview.flv6.6 MB
 02_Defining_the_main_shape_with_DynaMesh.flv154.26 MB
 03_Continuing_to_shape_our_character.flv65.04 MB
 04_Building_our_character's_legs.flv104.85 MB
 05_Starting_to_make_the_clothes_in_3ds_Max.flv153.91 MB
 06_Exporting_our_character_from_3ds_Max_to_ZBrush_.flv32.62 MB
 07_Making_new_elements_for_our_model.flv106.42 MB
 08_Continuing_to_refine_the_base_elements.flv55.46 MB
 09_Using_Transpose_Master_to_rotate_the_arm.flv105.32 MB
 10_Separating_the_armor_from_the_arm.flv40.16 MB
 11_Making_the_refined_high_poly_armor.flv62.85 MB
 12_Continuing_to_make_a_high_poly_version_of_the_armor.flv42.61 MB
 13_Adding_detail_to_the_armor.flv58.71 MB
 14_Building_in_more_armor_detail_in_3ds_Max.flv20.82 MB
 15_Starting_to_detail_the_head_in_ZBrush.flv52.01 MB
 16_Continuing_to_refine_the_head.flv20.2 MB
 17_Adding_more_detail_to_the_head.flv14.21 MB
 18_Rotating_the_head_and_sketching_the_hair.flv52.35 MB
 19_Sending_the_bracelet_mesh_to_3ds_Max.flv40.91 MB
 20_Starting_to_retopologize_the_arm_plate.flv66.71 MB
 21_Beginning_to_tweak_the_arm_plate_shape.flv55.49 MB
 22_Continuing_to_refine_the_shape_of_our_character's_arm_plate.flv44.83 MB
 23_Starting_to_tweak_the_clothes.flv63.59 MB
 24_Adding_some_other_cloth_elements.flv94.76 MB
 25_Creating_a_rope_in_3ds_Max.flv88.75 MB
 26_Modeling_a_belt_strap_for_our_character.flv29.26 MB
 27_Refining_the_belt_buckle.flv57.2 MB
 28_Continuing_to_refine_the_belt_buckle.flv49.96 MB
 29_Adding_details_to_the_clothes.flv62.32 MB
 30_Building_in_some_details_to_the_metal_armor.flv109.56 MB


Description

Description:
In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch. We will start by using ZBrush to create a 3D sketch based on our character's concept art. Along the way we will use 3ds Max to lay out our UVs and create our texture maps. By the end of this tutorial you will have a solid understand of the workflows that are required to create a highly detailed game character.


Software used
ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05

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3.69 GB
seeders:10
leechers:5
Digital Tutors - Creative Development - Game Character Creation in 3ds Max and ZBrush

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Thank you
lovely, thanks alot