Digital Tutors - Developing Creature Concepts for Games - E_M_A

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Added on September 5, 2014 by E_M_Ain Other > Tutorials
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Digital Tutors - Developing Creature Concepts for Games - E_M_A (Size: 994.69 MB)
 15_end.psd49.97 MB
 15_Begin.psd42.09 MB
 14_begin.psd41.02 MB
 13_begin.psd38.6 MB
 12_begin.psd37.94 MB
 11_begin.psd37.74 MB
 10_begin.psd36.53 MB
 09_Begin.psd35.1 MB
 08_begin.psd34.78 MB
 07_begin.psd33.88 MB
 DSC07898.jpg449.23 KB
 DSC07908.jpg375.45 KB
 DSC07742.jpg323.93 KB
 watermelon.jpg182.78 KB
 10. Defining skin appearance.mp457.52 MB
 15. Final adjustments to lighting and comp cleanup.mp456.29 MB
 04. Continuing rough creature concept sketches.mp450.91 MB
 07. Painting the boils.mp448.69 MB
 05. Choosing a design and beginning to rough in textures.mp448.56 MB
 09. Painting chest glow and veins.mp446.7 MB
 08. Continuing to paint the boils.mp444.13 MB
 14. Painting final details.mp443.48 MB
 06. Roughing in some base colors.mp443.18 MB
 11. Adding additional skin and an eyeball.mp434.61 MB
 03. Creating rough creature concept sketches.mp427.75 MB
 12. Working the creature's pants.mp427.3 MB
 02. Conceptual parameters and quick gesture poses.mp414.01 MB
 01. Introduction and Project Overview.mp46.69 MB


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Digital Tutors - Developing Creature Concepts for Games
2h 5m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | Photoshop CC 2014 | 994 MB
Genre: eLearning | Project Files Included


Welcome to this tutorial on developing a creature concept for games. In this training we'll be learning a creative process on how to create a creature concept that would function as a game enemy.

We'll begin this process by discussing some conceptual parameters for our concept that will help provide a stronger sense of direction when sketching our creature designs. From here we'll learn a process of generating contrasting designs by focusing on poses and a silhouette approach. Following this we'll decide on a design in addition to roughing in some textures and base colors that will function as supportive elements for us to build upon as we begin to paint over the entire sketch fleshing out specific portions.
Finally, we'll round out our creature concept with an overall paint-over to add details to really make it pop. After watching this training, you'll have the inspiration and motivation to bring your own creature concepts to life.

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Digital Tutors - Developing Creature Concepts for Games - E_M_A