Digital-Tutors - Game Character UVs Made Easy in 3ds Max [TheBr0b]

seeders: 9
leechers: 9
Added on October 20, 2014 by TheBr0bin Other > Tutorials
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Digital-Tutors - Game Character UVs Made Easy in 3ds Max [TheBr0b] (Size: 4.46 GB)
 15_Begin.max211.31 MB
 14_begin.max211.31 MB
 13_begin.max211.31 MB
 11_begin.max210.99 MB
 16_end.max210.77 MB
 16_Begin.max210.47 MB
 10_begin.max210.37 MB
 09_Begin.max210.33 MB
 08_begin.max210.26 MB
 02_begin.max210.25 MB
 MaxBack.bak210.35 MB
 UV Checker Map.jpg317.46 KB
 3ds Max Files.mxp2.22 KB
 03. Unwrapping the head.mp4109.38 MB
 15. Finishing the optimization of our character UVs.mp499.26 MB
 02. Unwrapping the face.mp498.99 MB
 13. Beginning to optimize the character UVs.mp488.24 MB
 05. Unwrapping the coat.mp479.77 MB
 04. Unwrapping the hood.mp474.03 MB
 10. Unwrapping the eyes and teeth.mp464.95 MB
 12. Combining the character UVs.mp464.53 MB
 07. Unwrapping the hands.mp460.35 MB
 06. Unwrapping the pants.mp457.52 MB
 09. Unwrapping the hair.mp445.44 MB
 08. Unwrapping the boots.mp440.95 MB
 11. Unwrapping the final details.mp437.18 MB
 16. Creating a second map channel.mp432.95 MB
 14. Continuing to optimize the character UVs.mp432.95 MB
 01. Introduction and Project Overview.mp47.41 MB
 TheBr0b.txt36 bytes


Description

In this series of tutorials we'll discuss how to quickly unwrap the UVs of a game character with some very powerful tools in 3ds Max. We'll start off by unwrapping the head of our game character, which can be one of the most difficult parts to UV.

Here we'll get an introduction to the Peel tools. These tools are incredibly powerful and easy to master. Then we'll continue to unwrap our game character piece by piece, all while discussing tips and tricks to create perfect UVs.

Finally, we'll discuss how to combine all our UVs into a single UV set and how to get it ready for the texturing process.



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4.46 GB
seeders:9
leechers:9
Digital-Tutors - Game Character UVs Made Easy in 3ds Max [TheBr0b]

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Thanks :D