Digital Tutors - Game Prop Workflows in Maya and Marmoset Toolbag

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leechers: 5
Added on May 16, 2013 by macmandain Other > Tutorials
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Digital Tutors - Game Prop Workflows in Maya and Marmoset Toolbag (Size: 3.58 GB)
 Screenshot0.tga120.47 MB
 FinalRenderComp.psd14.7 MB
 NoWire.tga30.12 MB
 Lesson15_Start.ma183.22 KB
 Lesson20_End.ma299.34 KB
 Lesson16_End.ma172.64 KB
 Lesson20_Start.ma277.55 KB
 Lesson22_Start.ma484.64 KB
 Lesson26_End.fbx227.39 KB
 Lesson24_End.ma785.88 KB
 Lesson_04end.ma77.44 KB
 Lesson09_End.ma88.67 KB
 lesson09_start.ma80.77 KB
 Downloaded Metal Textures.txt27 bytes
 Thumbs.db31 KB
 Downloaded Files.txt157 bytes
 CONE.obj20 KB
 Cone_NM.tga12 MB
 Cone_DM.tga12 MB
 Cone_SM.psd37.41 MB
 box_sm.psd1.21 MB
 Box_NM.psd1.22 MB
 Box_DM.psd2.42 MB
 Crate.obj10.36 KB
 Pallet_SM.psd15.26 MB
 Pallet_NM.psd189.74 MB
 Pallet_DM.psd15.23 MB
 PalletFinal.obj18.75 KB
 Barrel_DM_White.psd43.08 MB
 Barrel_DM.psd44.36 MB
 barrel.obj56.83 KB
 Barrel_DM_Blue.psd44.39 MB
 Barrel_DM_Orange.psd44.37 MB
 Barrel_SM.psd43.37 MB
 Barrel_NM.psd128.7 MB
 FinalRender_Scene.tbag655 bytes
 FinalProps_Assembly.mesh565.8 KB
 FinalProps_Assembly.rig552 bytes
 FinalProps_Assembly.fbx227.39 KB
 19_Creating_the_normal_map_for_our_barrel.flv104.9 MB
 20_Creating_our_traffic_cone.flv123.61 MB
 17_Starting_to_texture_the_barrel.flv134.32 MB
 16_Creating_the_UVs_for_our_barrel.flv155.57 MB
 15_Creating_the_metal_barrel.flv122.72 MB
 21_Creating_the_diffuse_map_for_our_cone.flv141.44 MB
 22_Exploring_Ddo_and_adding_detail_to_our_texture.flv79.45 MB
 01_Introduction_and_project_overview.flv14.21 MB
 25_Creating_a_compelling_render_with_Marmoset_Toolbag.flv125.79 MB
 24_Preparing_our_model_to_go_from_Maya_to_Toolbag.flv84.73 MB
 23_Using_Ddo_to_create_an_alternate_diffuse_texture.flv79.14 MB
 14_Alternate_method_diffuse_and_normal_maps.flv107.06 MB
 18_Adding_wear_and_dirt_to_our_texture.flv160.57 MB
 05_Creating_the_diffuse_texture_for_the_crate.flv88.82 MB
 06_Creating_our_first_normal_map_with_Ndo2.flv136.51 MB
 13_Creating_the_normal_map_for_our_pallet.flv97.17 MB
 03_Looking_at_the_props_we_are_going_build.flv73.34 MB
 02_Exploring_all_the_tools_we_will_be_using.flv101.13 MB
 07_Checking_our_map_inside_of_Marmoset.flv114.01 MB
 04_Modeling_the_wooden_crate.flv99.72 MB
 11_Troubleshooting_our_exported_OBJ.flv151.03 MB
 08_Creating_a_wood_preset_in_Ndo2.flv74.76 MB
 10_Preparing_our_mesh_for_polypainting.flv267.01 MB
 12_Creating_the_final_boards_for_our_pallet.flv65.06 MB
 09_Modeling_our_wooden_pallet.flv163.04 MB


Description



In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model. We will finish our presentation and testing phase by running the models through the engine and renderer called Marmoset Toolbag. By the end of this tutorial you should have a greater understanding of good practical workflows for creating props.http://www.digitaltutors.com/11/training.php?pid=1044

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seeders:8
leechers:5
Digital Tutors - Game Prop Workflows in Maya and Marmoset Toolbag

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