Digital Tutors - High Poly Robot Modeling For Games in 3ds Max

seeders: 10
leechers: 12
Added on May 16, 2013 by macmandain Other > Tutorials
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Digital Tutors - High Poly Robot Modeling For Games in 3ds Max (Size: 7.35 GB)
 Basic_Shapes_005.max484 KB
 Basic_Shapes_004.max384 KB
 Basic_Shapes_003.max368 KB
 Basic_Shapes_002.max300 KB
 Basic_Shapes_001.max220 KB
 Final_HP_Robot_APreview.max66.14 MB
 Final_Robot-Pose.max66.14 MB
 HighPolyModeling_086.max66.14 MB
 Final_HP_Robot.max66.14 MB
 HighPolyModeling_085.max66.13 MB
 HighPolyModeling_084.max36.54 MB
 HighPolyModeling_083.max33.77 MB
 HighPolyModeling_076.max22.07 MB
 HighPolyModeling_075.max21.94 MB
 HighPolyModeling_074.max21.87 MB
 03_hd.tif19.97 MB
 01_hd.tif14.99 MB
 02_hd.tif14.98 MB
 04_hd.tif14.98 MB
 01a.jpg663.34 KB
 01.jpg663.34 KB
 02.jpg585.19 KB
 02a.jpg585.19 KB
 Final_Render.jpg542.74 KB
 06.jpg534.98 KB
 DT_RobotSketch_01.jpg2.08 MB
 DT_RobotSketch_02.jpg235.88 KB
 DT_Rocket.jpg83.14 KB
 project_files.rar204.47 MB
 33. Refining the rocket and adding bolts.flv89.35 MB
 27. Blocking the holes for rockets.flv86.72 MB
 51. Modeling the sphere joints.flv85.56 MB
 57. Refining the forearm and blocking weapon.flv84.25 MB
 48. Adding vents to the rocket pots.flv83.72 MB
 87. Setting up our final pose.flv83.15 MB
 30. Refining out the final rocket pots.flv82.9 MB
 29. Extending the rocket pots.flv82.81 MB
 7. Blocking the head and legs.flv81.94 MB
 32. Blocking out the basic rocket.flv80.23 MB
 40. Blocking out the reactor core.flv79.81 MB
 72. Finishing the head and refining the eyes.flv79.19 MB
 23. Blocking the rocket launcher outside piece.flv79.03 MB
 36. Modeling the control board of the reactor.flv78.41 MB
 62. Placing the forearm and fixing the interior.flv78.27 MB
 21. Detailing head and arm joints.flv78.03 MB
 52. Modeling the high poly of the arm.flv77.81 MB
 50. Refining the second big floater on the chest.flv77.67 MB
 39. Cloning and positioning the control board.flv77.66 MB
 41. Refining our complete reactor piece.flv77.41 MB
 14. Blocking the head and arm joints.flv77.2 MB
 78. Creating the main floater for the forearm.flv77.19 MB
 28. Detailing our rocket pots.flv76.95 MB
 11. Refining the chest piece.flv76.85 MB
 76. Adding panels to the legs.flv76.55 MB
 22. Blocking and detailing the rocket launchers.flv75.85 MB
 12. Refining the middle chest piece.flv75.64 MB
 77. Blocking out another floater mesh.flv75.45 MB
 35. Modeling out the reactor interior.flv74.99 MB


Description

In this 3ds Max tutorial we will explore different modeling techniques for high-poly model creation using floaters.Throughout these lessons we will explore how to block out basic shapes for our cartoon-ish robot following the sketches that we have. After that we will move on to block out the basic forms of the robot. We will then follow along with detailing those basic shapes and retopologizing them.We will continue adding floating geometry on top of them, and change some things on the fly. At the end of this 3ds Max training you will have solid understanding for high-poly modeling that is used in the game industry, as well as how to organize your final creation and pass it on to another artist who will make the low poly model from it and make normal and occlusion maps from it.http://www.digitaltutors.com/tutorial/1048-High-Poly-Robot-Modeling-For-Games-in-3ds-Max

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7.35 GB
seeders:10
leechers:12
Digital Tutors - High Poly Robot Modeling For Games in 3ds Max

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Thanks uploader, amazing videos. very helpful please seed this torrent to live long for others...
thanks this is so helpful