[Digital Tutors] Introduction to Maya 2015-KTRseeders: 8
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[Digital Tutors] Introduction to Maya 2015-KTR (Size: 3.98 GB)
Description[Digital Tutors] Introduction to Maya 2015-KTR PUBLISHER....: Digital Tutors LANGUAGE......: ENGLISH LEVEL.........: BEGINNER RELEASE DATE..: 2014.08.27 RUNTIME......: 11H 31M SOFTWARE.....: AUTO DESK MAYA About this course:: This in-depth Maya 2015 tutorial is designed to help you get a solid understanding of the core features found in Maya and help you to ease your transition into this very powerful program. So during the course of these lessons, you'll have a chance to learn about different aspects of Maya from several of our instructors here at Digital-Tutors. Digital-Tutors is the worlds largest resource for Autodesk training, and over the years, we've had the honor and the privilege of teaching some of the top artists and studios all around the world. And for the next several hours, we'll be giving you the most structured, well-rounded and easiest to follow Maya training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya, and we'll begin building the mech that will be our central project for the remainder of this course. We'll take you through the entire process of adding textures and materials to the mech, adding animated movement and animation controls, adding dynamics and finally we'll learn how to add lights, shadows and output our final animated sequence. This training is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and workflows – getting to see the entire start-to-finish pipeline for this project – and by the end of this tutorial, we want you to be at a point where you can feel very comfortable using Maya. Topics include: 1.Introduction to Maya 2015 2.Navigating the viewport 3.Working with the Maya interface 4.Creating Maya projects 5.Working with scene files in Maya 6.Viewport shading and selection modes 7.Transforming objects in Maya 8.Using component mode 9.Using the Attribute Editor 10.Grouping and parenting 11.Using the Maya hotbox 12.Writing a MEL script 13.Creating custom shelves 14.Modeling overview 15.Adding image planes 16.Creating a blank for the body 17.Using Quad Draw to create the body 18.Finishing the main body topology 19.Cleaning up the main body 20.Modeling the thrusters 21.Adding edges for smoothing 22.Adding tubes using curves 23.Adding ribs to the tubes 24.Modeling the shoulder guards 25.Building the upper arm 26.Beginning the lower arm 27.Adding the extending gun 28.Adding the claws 29.Modeling the front detail on the body 30.Modeling the underside of the body 31.Building the upper leg 32.Modeling the lower leg 33.Adding the shield 34.Hierarchy and model prep 35.Materials and texturing overview 36.Applying simple materials 37.Using ramps to drive material channels 38.Adding multiple materials to objects 39.Working with procedural textures 40.UV Basics 41.Using Substance to add metal detail 42.Using the Ramp Shader 43.Adding file textures 44.Adding a bump map 45.Rigging overview 46.Cleaning up our scene 47.Building a control object for the mech's center-of-mass 48.Finishing the mech's center-of-gravity control 49.Rigging with Driven Keys 50.Building your first joint chain 51.Completing the setup of our initial joint chain 52.Mirroring joints in Maya 53.Connecting our leg joints to follow the mech's root 54.Binding geometry 55.Creating joint chains for the mech's arms 56.Controlling the mech's arms 57.Adding Inverse Kinematics to the limbs 58.Limb controls 59.Connecting attributes with the Connection Editor 60.Controlling the mech's toes 61.Wrapping up our foot controls 62.Rigging the mech's weapon 63.Finishing the initial setup process of the mech's weapons 64.Controlling the guns 65.Adding a global control 66.Making our scene animator-friendly 67.Animation overview 68.How to create and edit keyframes in Maya 69.Managing keyframes in the Graph Editor and cycling animation infinitely 70.Working with Auto Key and creating simple expressions in the Graph Editor 71.Working with expressions 72.Path animation 73.Starting on the mech's sequence 74.Animating the mech's platform 75.Blocking in the mech's performance 76.Finalizing our blocking pass 77.Working on the mech's polishing pass 78.Finishing the mech's polishing pass 79.Adding a shot camera 80.Finalizing the shot and previewing animations in real-time with Playblasts 81.Dynamics overview 82.Key concepts of dynamics in Maya 83.Emitting nParticles from a mesh 84.Editing nParticle properties, using the correct space scale for particle simulations, and setting up collisions 85.Finalizing our nParticle settings 86.Shading nParticles 87.Animating nParticle attributes 88.Adding more particles to enhance our simulation 89.Animating our new nParticle object 90.Adding wind effects to nParticles and improving the quality of your simulation via the nucleus solver 91.Finalizing our nParticle simulation and working with the nCache tools 92.Rendering overview 93.Understanding various light types 94.Controlling light color and intensity 95.Adjusting light decay and specular contribution 96.Altering the Render Stats of Maya objects 97.Using images to generate realistic lighting 98.Adding secondary illumination sources to our scene 99.Baking Substance textures for mental ray rendering 100.Fine-tuning the rendered appearance of materials 101.Fine-tuning the rendered appearance of particles 102.Adding final quality adjustments to our render 103.Preparing render settings for final output 104.Rendering the final sequence from Maya Related Torrents
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