Digital-Tutors – Introduction to Modeling in 3ds Max 2012

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leechers: 8
Added on September 8, 2012 by chaitooin Other > Tutorials
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Digital-Tutors – Introduction to Modeling in 3ds Max 2012 (Size: 1.9 GB)
 33_Adding_materials.flv100.17 MB
 29_Continuing_the_brake_system.flv86.36 MB
 30_Finishing_the_brake_system.flv83.13 MB
 28_Creating_the_brake_system.flv76.1 MB
 19_Creating_the_interior_of_the_sprocket.flv73.74 MB
 27_Creating_the_frame_accents.flv72.34 MB
 14_Creating_the_front_tire.flv69.6 MB
 12_Creating_the_spokes.flv68.99 MB
 10_Finishing_the_front_pivot.flv66.35 MB
 17_Finishing_the_handle_bars.flv62.64 MB
 06_Finishing_the_bike_frame.flv61.9 MB
 23_Creating_the_seat_springs.flv61.77 MB
 13_Finishing_the_spokes.flv61.31 MB
 24_Creating_the_front_screen.flv60.82 MB
 15_Creating_the_rear_wheel.flv59.66 MB
 11_Creating_the_forks.flv58.14 MB
 31_Creating_the_kick_stand.flv57.31 MB
 25_Creating_the_pedals.flv56.76 MB
 09_Creating_the_front_pivot.flv56.43 MB
 21_Creating_the_interior_of_the_chain_guard.flv54.32 MB
 05_Creating_the_bike_frame.flv53.43 MB
 34_Finishing_the_bike.flv51.8 MB
 07_Creating_the_fender.flv51.76 MB
 20_Creating_the_chain_guard.flv49.95 MB
 26_Creating_the_crank_arm.flv48.04 MB
 18_Creating_the_sprocket.flv46.47 MB
 03_Introduction_to_splines.flv44.16 MB
 16_Creating_the_handle_bars.flv43.73 MB
 22_Creating_the_seat.flv43.44 MB
 32_Adding_text.flv39.53 MB


Description

ntroduction to Modeling in 3ds Max 2012
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Year : 10/03/2011 Manufacturer : Digital Tutotrs Website : www.digitaltutors.com Author : Joshua Kinney Duration : 5 hrs. 11 min. Type of material handed out : Video Tutorial Language : English Description : In this collection of lessons we will learn about the different modeling techniques available in 3ds Max 2012 to create a future concept bike. In this series of lessons we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to easily model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this course, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you
Introduction and Project Overview
Introduction to editable geometry
Introduction to Splines
Setting up Image Planes
Creating the Bike frame
Finishing the Bike frame
Creating the fender
Finishing the fender
Creating the front pivot
Finishing the front pivot
Creating the forks
Creating the Spokes
Spokes Finishing the
Creating the front tire
Creating the Rear Wheel
Creating the handle Bars
Finishing the handle Bars
Creating the sprocket
Creating the Interior of the sprocket
Creating the chain guard
Creating the Interior of the chain guard
Creating the seat
Creating the seat springs
Creating the front screen
Creating the Pedals
Creating the crank arm
Creating the frame accents
Creating the Brake system
Brake system Continuing the
Finishing the Brake system
Creating the kick Stand
Adding text
Adding Materials
Finishing the Bike

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1.9 GB
seeders:12
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Digital-Tutors – Introduction to Modeling in 3ds Max 2012

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