Digital Tutors - Modeling for Dynamics in Houdini and Maya (Size: 483.47 MB)
| | 06 Using the shrinkwrap node to create silhouette style collision geometry.mp4 | 26.51 MB |
| | 04 Unifying geometry.mp4 | 19.87 MB |
| | 05 Maya Quick Select Sets as groups in Houdini.mp4 | 18.86 MB |
| | 10 Creating your first Houdini Digital Asset.mp4 | 17.44 MB |
| | 09 Creating a sub-network container.mp4 | 16.73 MB |
| | 08 Modeling with volumes.mp4 | 13.76 MB |
| | 11 Using Houdini Engine for Maya.mp4 | 13.47 MB |
| | 03 Convert, combine, and history.mp4 | 13.26 MB |
| | 07 Swapping out the proxy geometry.mp4 | 12.89 MB |
| | 02 Getting to know your geometry.mp4 | 11.77 MB |
| | 01 Introduction and project overview.mp4 | 4.16 MB |
| | car_mustang_render.obj | 56.15 MB |
| | car_saleen.obj | 39.95 MB |
| | car_charger.obj | 31.78 MB |
| | car_mustang.obj | 27.96 MB |
| | car_bmw.obj | 24.26 MB |
| | aircraft-02.obj | 18.52 MB |
| | aircraft-01.obj | 838.61 KB |
| | aircraft-01.mtl | 1.17 KB |
| | aircraft-02.mtl | 1.17 KB |
| | john_geoprep.hda | 3.94 KB |
| | 07_End.hip | 5.09 MB |
| | 07_begin.hip | 5.03 MB |
| | 06_begin.hip | 5.02 MB |
| | 09_END.hip | 463.69 KB |
| | 10_end.hip | 455.78 KB |
| | 10_begin.hip | 454.94 KB |
| | 09_Begin.hip | 437.38 KB |
| | 08_begin.hip | 431.45 KB |
| | 05_END.hip | 49.67 KB |
| | 05_END.ma | 19.61 MB |
| | 05_begin.ma | 19.61 MB |
| | 11_end.ma | 18 MB |
| | 11_begin.ma | 17.99 MB |
| | 04_begin.ma | 16.72 MB |
| | 02_begin.ma | 1.29 MB |
| | Diffuse_substance1_1024x1024.jpg.swatch | 12 KB |
| | Normal_substance1_1024x1024.jpg.swatch | 11.2 KB |
| | lake.jpg.swatch | 11.17 KB |
| | logo_lg.jpg.swatch | 3.71 KB |
| | grill_color.jpg.swatch | 3.11 KB |
| | Specular_substance1_1024x1024.jpg | 1.44 MB |
| | taillight_color.jpg | 509.45 KB |
| | Diffuse_substance1_1024x1024.jpg | 457.35 KB |
| | tiresBump.jpg | 298.7 KB |
| | tiresColor.jpg | 298.35 KB |
| | Normal_substance1_1024x1024.jpg | 295.79 KB |
| | grillSpec.jpg | 261.94 KB |
| | emblemColor.jpg | 211.24 KB |
| | grill_bump.jpg | 199.44 KB |
| | Lake.jpg | 193.13 KB |
| | workspace.mel | 2.68 KB |
Description
Info
In this Houdini and Maya tutorial we'll examine workflows for preparing geometry for dynamic simulations.
We'll use various modeling techniques to create fast and efficient collision geometry from high resolution models in both Houdini and Maya. We'll create custom tools in Houdini that can be used in a number of various situations while working through real world scenarios.
Finally, we’ll learn how to leverage these tools right within the Maya interface using Houdini Engine for Maya.
Info link:
digitaltutors.com/tutorial/2130-Modeling-for-Dynamics-in-Houdini-and-Maya
Sharing Widget