Digital Tutors - Multi-Tile Texture Workflows [3ds Max and Maya]

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Added on July 30, 2014 by mtixviin Other > Tutorials
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Digital Tutors - Multi-Tile Texture Workflows [3ds Max and Maya] (Size: 414.78 MB)
 project_files.zip131.5 MB
 4. Using multiple texture tiles in ZBrush.flv58.13 MB
 2. Working with multi-tile textures.flv42.64 MB
 5. Using multiple texture tiles in MARI.flv41.03 MB
 3. Using multiple texture tiles in Mudbox.flv35.72 MB
 6. Setting up multiple texture tiles in Maya.flv35.14 MB
 8. Multi-tile texturing wrap-up.flv33.89 MB
 7. Setting up multiple texture tiles in 3ds Max.flv28.87 MB
 1. Introduction and Project Overview.flv7.85 MB


Description

Link from original site: http://www.digitaltutors.com/tutorial/688-Multi-Tile-Texture-Workflows

Includes all project files!

Description from original site:
In this series of tutorials, we’ll talk about using multiple texture tiles and how several different applications deal with them. Creating a good UV layout is important when texturing your models. But many times, trying to optimize your model to include everything on one map can create problems with low resolution and the inability to get an appropriate amount of detail on every area of the model. Breaking apart our UVs and textures into multiple texture tiles helps to alleviate this issue. In this course we'll take a look at some of the advantages and disadvantages of using a multi-tile workflow. We'll also explore the ways that different applications including ZBrush, Maya, 3ds Max, Mudbox, and MARI deal with multiple texture tiles. We'll also talk a lot about the naming conventions of each application and how those names correspond to the placement of the tiles. Once we're done, you'll have a good understanding of what multi-tile texturing is and how you can start to use it in your own projects.

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414.78 MB
seeders:5
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Digital Tutors - Multi-Tile Texture Workflows [3ds Max and Maya]