[Digital Tutors] Painting Textures for Low Polygon Props in MARI Tutorial-KTR

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leechers: 9
Added on September 2, 2014 by xKTRxin Other > Tutorials
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[Digital Tutors] Painting Textures for Low Polygon Props in MARI Tutorial-KTR (Size: 737.09 MB)
 4.Painting color for the wood handle.flv77.76 MB
 2.Setting up the project.flv72.31 MB
 6.Painting color for metal accents.flv71.84 MB
 10.Painting a reflectance map.flv71.83 MB
 11.Painting a gloss map.flv67.79 MB
 12.Tweaking color textures.flv62.81 MB
 7.Painting heavy wear and stains.flv62.65 MB
 3.Creating selection groups.flv61.65 MB
 5.Painting color for the metal.flv57.59 MB
 8.Painting scratches.flv51.67 MB
 9.Texture creation for physically based rendering.flv42.11 MB
 13.Exporting final texture maps.flv26.12 MB
 1.Introduction and project overview.flv10.96 MB


Description

[Digital Tutors] Painting Textures for Low Polygon Props in MARI Tutorial-KTR
(Texture a game asset using a PHYSICALLY BASED WORKFLOW)


PUBLISHER....: Digital Tutors
LANGUAGE......: ENGLISH
AUTHOR.......: Eddie Russell
LEVEL.........: INTERMEDIATE
RELEASE DATE..: 2014.09.02
RUNTIME......: 2h 3m
SOFTWARE.....: MARI 2.6v2


About this course::

With the next generation game consoles upon us, we now know that there are still polygon limits when it comes to our assets. There are however some really exciting things on the horizon for texture painting as well as lighting and rendering of these assets.

This training will begin to introduce you to some of these techniques including using a physically based workflow which will give us highly realistic looking results. To get things started we’ll learn how to create our MARI project and bring in our geometry as well as both normal and ambient occlusion maps that have been baked out from the high resolution model. From here we’ll learn how to use HDR images as image based lighting for our textures right inside of MARI. Throughout this training, we'll focus on painting a color or Albedo map, a reflectance map and a gloss map for the asset.

To wrap things up, we’ll learn how to get our maps out of MARI so they can be used in our game engines. After completing this tutorial, you will have a good grasp over the process of texturing a game asset using a physically based workflow in MARI.



Topics include:

1.Introduction and project overview

2.Setting up the project

3.Creating selection groups

4.Painting color for the wood handle

5.Painting color for the metal

6.Painting color for metal accents

7.Painting heavy wear and stains

8.Painting scratches

9.Texture creation for physically based rendering

10.Painting a reflectance map

11.Painting a gloss map

12.Tweaking color textures

13.Exporting final texture maps

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737.09 MB
seeders:7
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[Digital Tutors] Painting Textures for Low Polygon Props in MARI Tutorial-KTR

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thanks