Digital Tutors - Performance-Based Dynamics in Maya

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Added on April 25, 2014 by moondookiein Other > Tutorials
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Digital Tutors - Performance-Based Dynamics in Maya (Size: 587.97 MB)
 16. Delving into the Global Procedures of our Rigid Body Tool.mp477.96 MB
 18. nCloth for rigid-type dynamics.mp448.42 MB
 15. Completing the breakdown of our Rigid Body Tool's UI.mp437.24 MB
 11. Attaching the muscle to a control rig.mp436.04 MB
 04. Creating controls for our muscle rig.mp433.1 MB
 06. Driving the deformations of the muscle with our controls.mp432.43 MB
 07. Maintaining volume in the muscle with the Wire deformer.mp432.31 MB
 05. Deforming the muscle.mp431.96 MB
 08. Finishing the muscle's squash and stretch system.mp431.79 MB
 12. Setting up the muscle to influence skin deformations.mp430.36 MB
 14. Breaking down the code of our Rigid Body Tool.mp430.26 MB
 13. Exploring an efficient Rigid Body Tool.mp428.42 MB
 17. Controlling the initial velocity of an active rigid body.mp427.49 MB
 Performance-Based Dynamics in Maya.zip26.22 MB
 10. Finishing the muscle.mp426.05 MB
 09. Adding soft body dynamics to our muscle.mp423.22 MB
 03. Starting on our muscle rig.mp418.08 MB
 02. A look at our soft body muscle.mp411.91 MB
 01. Introduction and Project Overview.mp44.72 MB


Description

2h 10m Level Intermediate Project Files Included MP4
Software used
Autodesk Maya 2014
What you will learn
In this set of tutorials we will learn techniques for setting up dynamics-based rigs that are stable and convenient for animation. The objective of this course is to learn how systems can be developed to achieve more desirable results from your soft and rigid simulations.

We'll start by setting up our own muscle object with the help of soft body dynamics and a few other tools native to Maya. We'll then learn how to attach our muscle system to a control rig with time-saving steps. Afterwards, we'll delve into a rigid body tool that can be implemented to save time in the setup process for rigid body simulations. We'll also have a look at nCloth and learn how it can be used to simulation rigid-type dynamics.
By the end of this training, you will have the knowledge you need to develop your own
performance-based dynamics systems.

01. Introduction and project overview 01:05
02. A look at our soft body muscle 02:52
03. Starting on our muscle rig 05:22
04. Creating controls for our muscle rig 07:53
05. Deforming the muscle 07:34
06. Driving the deformations of the muscle with our controls 07:07
07. Maintaining volume in the muscle with the Wire deformer 07:21
08. Finishing the muscle's squash and stretch system 07:06
09. Adding soft body dynamics to our muscle 04:56
10. Finishing the muscle 07:00
11. Attaching the muscle to a control rig 07:50
12. Setting up the muscle to influence skin deformations 06:41
13. Exploring an efficient Rigid Body Tool 08:26
14. Breaking down the code of our Rigid Body Tool 08:16
15. Completing the breakdown of our Rigid Body Tool's UI 08:31
16. Delving into the Global Procedures of our Rigid Body Tool 16:27
17. Controlling the initial velocity of an active rigid body 05:02
18. nCloth for rigid-type dynamics 11:25

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587.97 MB
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Digital Tutors - Performance-Based Dynamics in Maya