Digital Tutors - Quick Start to Modeling in 3ds Max Volume 3

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Added on April 11, 2016 by bardin Other > Tutorials
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Digital Tutors - Quick Start to Modeling in 3ds Max Volume 3 (Size: 1.54 GB)
 01_Introduction_and_project_overview.mp411.48 MB
 02_Setting_up_our_modeling_workspace.mp4132.38 MB
 03_Blocking_in_the_handle.mp469.8 MB
 04_Creating_control_loops_to_retain_volume.mp487.7 MB
 05_Blocking_in_details.mp4124.06 MB
 06_Creating_localized_loops.mp4138.78 MB
 07_Finishing_the_handle.mp4137.45 MB
 08_Creating_bolts_and_screws.mp4142.82 MB
 09_Blocking_in_the_shape_of_the_blade.mp481.77 MB
 10_Retopologizing_the_blade.mp4101.82 MB
 11_Finishing_the_blade_geometry.mp4118.4 MB
 12_Adding_depth_and_sharpness_to_the_blade.mp4140.7 MB
 13_Creating_high_poly_geometry_without_TurboSmooth.mp488.06 MB
 14_Modeling_details_using_floating_geometry.mp496.19 MB
 15_Tweaking_high_poly_models.mp499.69 MB
 project_files.rar874.61 KB


Description




In Volume 3 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in volumes 1 and 2.
We'll start by talking about numerous tools and techniques needed to create high poly models in 3ds Max. We'll reinforce what we've already learned by blocking out the forms of our model and discuss how to use the TurboSmooth modifier effectively. In addition, we'll learn about the Graphite Modeling tools which will give us some new ways to speed up our workflow.
Finally, we'll learn how to retain the volume of our model by using control loops and how to create simple details using floating geometry. In the end we'll add another prop that will be used in our final narrative scene.
These courses are designed to be taken in sequence so we really encourage you to start with Volume 1 and 2 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.


Lesson 1
Introduction and Project Overview
01:12
Lesson 2
Setting up our modeling workspace
14:09
Lesson 3
Blocking in the handle
07:30
Lesson 4
Creating control loops to retain volume
09:35
Lesson 5
Blocking in details
13:00
Lesson 6
Creating localized loops
14:50
Lesson 7
Finishing the handle
14:48
Lesson 8
Creating bolts and screws
15:24
Lesson 9
Blocking in the shape of the blade
08:31
Lesson 10
Retopologizing the blade
10:45
Lesson 11
Finishing the blade geometry
12:35
Lesson 12
Adding depth and sharpness to the blade
15:10
Lesson 13
Creating high poly geometry without TurboSmooth
09:07
Lesson 14
Modeling details using floating geometry
10:18
Lesson 15
Tweaking high poly models
11:14

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Digital Tutors - Quick Start to Modeling in 3ds Max Volume 3