Digital Tutors - Quick Start to Modeling in 3ds Max Volume 5

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Digital Tutors - Quick Start to Modeling in 3ds Max Volume 5 (Size: 3.78 GB)
 01_Introduction_and_project_overview.mp411.05 MB
 02_Setting_up_reference_images.mp488.05 MB
 03_Understanding_deformation.mp493.78 MB
 04_Blocking_in_the_lower_torso.mp4119.95 MB
 05_Modeling_the_chest.mp4115.42 MB
 06_Modeling_the_back.mp466.82 MB
 07_Modeling_the_shoulders.mp4144.97 MB
 08_Modeling_the_arms.mp4121.36 MB
 09_Finishing_the_arms.mp479.78 MB
 10_Modeling_the_finger.mp4113.4 MB
 11_Duplicating_the_fingers.mp482.33 MB
 12_Blocking_in_the_deforming_loops_of_the_hand.mp4124.39 MB
 13_Filling_in_the_gaps_of_the_hand.mp4128.99 MB
 14_Finishing_the_hand.mp4162.86 MB
 15_Blocking_in_the_hips.mp4100.73 MB
 16_Modeling_the_legs.mp4100.44 MB
 17_Modeling_the_shoe.mp4144.32 MB
 18_Creating_the_wrinkles_of_the_pants.mp492.91 MB
 19_Separating_the_shirt_geometry.mp4102.17 MB
 20_Creating_the_wrinkles_of_the_shirt.mp491.34 MB
 21_Blocking_in_the_eye.mp4102.23 MB
 22_Blocking_in_the_loops_of_the_mouth.mp4130.14 MB
 23_Connecting_the_loops_of_the_face.mp4121.9 MB
 24_Blocking_in_the_profile_of_the_head.mp4124.17 MB
 25_Connecting_the_face_and_the_skull.mp4116.21 MB
 26_Filling_in_the_cheeks.mp4134.72 MB
 27_Modeling_the_lips.mp497.87 MB
 28_Modeling_the_nose.mp4103.15 MB
 29_Connecting_the_head_to_the_neck.mp4141.94 MB
 30_Modeling_and_attaching_the_ear.mp4108.62 MB


Description




In volume 5 of Quick Start to Modeling in 3ds Max, we'll begin reinforcing all of the concepts, tools and techniques from the previous levels and create a complete character. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for proper deformation of an animated character. We'll cover how to break down the large task of modeling a character's body, head, hair and accessories. At the conclusion of this volume we'll have a finished character model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 4 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.

Lesson 1
Introduction and Project Overview
01:07
Lesson 2
Setting up reference images
09:27
Lesson 3
Understanding deformation
09:58
Lesson 4
Blocking in the lower torso
12:49
Lesson 5
Modeling the chest
12:13
Lesson 6
Modeling the back
07:01
Lesson 7
Modeling the shoulders
15:31
Lesson 8
Modeling the arms
12:59
Lesson 9
Finishing the arms
08:32
Lesson 10
Modeling the finger
11:58
Lesson 11
Duplicating the fingers
08:42
Lesson 12
Blocking in the deforming loops of the hand
13:23
Lesson 13
Filling in the gaps of the hand
13:42
Lesson 14
Finishing the hand
17:26
Lesson 15
Blocking in the hips
10:36
Lesson 16
Modeling the legs
10:47
Lesson 17
Modeling the shoe
15:27
Lesson 18
Creating the wrinkles of the pants
10:03
Lesson 19
Separating the shirt geometry
11:02
Lesson 20
Creating the wrinkles of the shirt
09:56
Lesson 21
Blocking in the eye
10:40
Lesson 22
Blocking in the loops of the mouth
13:52
Lesson 23
Connecting the loops of the face
12:49
Lesson 24
Blocking in the profile of the head
13:11
Lesson 25
Connecting the face and the skull
12:15
Lesson 26
Filling in the cheeks
14:23
Lesson 27
Modeling the lips
10:23
Lesson 28
Modeling the nose
11:00
Lesson 29
Connecting the head to the neck
15:06
Lesson 30
Modeling and attaching the ear
11:25
Lesson 31
Modeling the main hair mesh
08:46
Lesson 32
Finishing the main hair mesh
15:57
Lesson 33
Modeling the pony tail
15:36
Lesson 34
Modeling the accessories
13:21
Lesson 35
Modeling the eyebrows and eyelashes
11:32

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Digital Tutors - Quick Start to Modeling in 3ds Max Volume 5