Digital-Tutors - Quick Start to Rigging in 3ds Max Volume 4 zVoz (Autodesk 3ds Max 2014)

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Digital-Tutors - Quick Start to Rigging in 3ds Max Volume 4 zVoz (Autodesk 3ds Max 2014) (Size: 1.29 GB)
 01. Introduction and Project Overview.mp48.15 MB
 02. Creating bone objects for the neck head and jaw.mp471.35 MB
 03. Adding bones for the eyes and eyelids.mp487.5 MB
 04. Enveloping the face.mp449.21 MB
 05. Refining facial deformations.mp480.89 MB
 06. Weighting the eyelids.mp484.78 MB
 07. Fleshy eyes.mp4134.9 MB
 08. Rigging the eyebrows.mp445.54 MB
 09. Skinning the eyebrows.mp450.44 MB
 10. Setting up controls for the neck head and upper and lower jaws.mp4125.03 MB
 11. Creating eye controls.mp464.09 MB
 12. Driving the eyelids with custom channels.mp461.14 MB
 13. Brow controls.mp488.15 MB
 14. Attaching the eyebrows and hair to follow facial deformations.mp459.39 MB
 15. Controlling the tongue.mp469.35 MB
 16. Facial expressions.mp465.92 MB
 17. Creating a facial control system.mp443.13 MB
 18. Cleaning up the rig.mp466.99 MB
 19. Volume 4 assignment.mp412.23 MB
 MaxBack.bak1.05 MB
 Arrow_Shape.fbx13.66 KB
 Box_Shape.fbx13.61 KB
 COG_Shape.fbx13.45 KB
 Face_Weights.env111.02 KB
 Sphere_Shape.fbx15.25 KB
 Square_Shape.fbx13.36 KB
 Triangle_Shape.fbx13.34 KB
 head_Color.tga16 MB
 02_begin.max1.11 MB
 03_begin.max1.13 MB
 04_begin.max1.16 MB
 05_begin.max1.42 MB
 05_END.max1.43 MB
 06_begin.max1.44 MB
 07_begin.max1.44 MB
 08_begin.max1.46 MB
 09_Begin.max1.48 MB
 09_END.max1.48 MB
 Quick Start to Rigging in 3ds Max_Volume 4.mxp2.44 KB


Description

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Welcome to Volume 4 of the Quick Start to Rigging in 3ds Max, a series of specially constructed courses meant to be followed in sequence and interspersed with valuable exercises to reinforce learned concepts. In this volume, we'll build on the concepts covered in volume 3.

We'll start by learning how to create a facial skeleton with a dual jaw for more flexibility. We'll learn how to work with 3ds Max's Morpher modifier to create facial expressions. We'll even learn how to design our own fleshy eye rig to simulate skin-sliding effects around the eyelids. Overall, we'll focus on building an animator-friendly facial rig.

These courses are designed to be taken in sequence so we really encourage you to start with Volume 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume. These assignments will allow you to take what you've learned and apply those tools and techniques to your own projects.



Content

1. Introduction and project overview01: 05

2. Creating bone objects for the neck, head, and jaw08: 48

3. Adding bones for the eyes and eyelids10: 51

4. Enveloping the face06: 13

5. Refining facial deformations09: 48

6. Weighting the eyelids10: 38

7. Fleshy eyes13: 21

8. Rigging the eyebrows06:

24. 9 Skinning the eyebrows05: 50

10. Setting up controls for the neck, head, and upper and lower jaws15:

03. 11 Creating eye controls08:

01. 12 Driving the eyelids with custom channels06: 59

13. Brow controls10: 56

14. Attaching the eyebrows and hair to follow facial deformations07:

07. 15 Controlling the tongue08: 30

16. Facial expressions08:

07. 17 Creating a facial control system04: 54

18. Cleaning up the rig08: 32Subscribe to watch

19. Volume 4 assignment01: 51

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Digital-Tutors - Quick Start to Rigging in 3ds Max Volume 4 zVoz (Autodesk 3ds Max 2014)