In this tutorial, we will cover multiple stages of preparing the geometry for rendering. We will set up UVs, materials, textures, as well as a series of light sources.We will look at some camera settings that can be adjusted to make our image more suitable for the architectural visualization style. We will setup two scenes, for night and day time environments. At the end, you will have a solid foundation for architectural visualizations. 8 Lessons:1. Introduction and project overview2. Exploring the scene and setting up3. Setting up material identifiers4. Adjusting geometry in Maxwell5. Continuing with material design6. Setting up our Multilight7. Camera compositions and settings8. Night scene and conclusionhttp://www.digitaltutors.com/tutorial/1126-Quickly-Rendering-Architectural-Visualization-in-Maya-and-Maxwell-Render
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