Digital Tutors - Sculpting Character Props in ZBrush

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Added on June 1, 2013 by macmandain Other > Tutorials
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Digital Tutors - Sculpting Character Props in ZBrush (Size: 1.67 GB)
 project_files.zip737.47 MB
 14. Presentation in Photoshop.mp4122.67 MB
 06. Building and detailing the belt.mp4122.55 MB
 11. Creating a lasso with the curve tube.mp4118.94 MB
 04. Creating and detailing the holster.mp4105.2 MB
 13. Setting up materials, lights, and BPR.mp498.43 MB
 12. Damaging our objects.mp498.07 MB
 10. Sculpting the gun.mp482.11 MB
 03. Creating a custom alpha.mp463.02 MB
 05. Finishing the holster and attachment.mp439.79 MB
 02. Introduction to UI and shortcuts.mp429.34 MB
 09. Adding leather surface details with alphas.mp428.85 MB
 08. Making an insert mesh brush.mp428.53 MB
 07. Creating the buckle mesh.mp422.84 MB
 01. Introduction and Project Overview.mp414.54 MB


Description

Run Time: 2h 1mRelease Date: November 1, 2012Author: Frederic D'AoustRequired Software: ZBrush 4R4, Photoshop CS6In this tutorial, you'll will learn different techniques to model hard surface and organic props, all within ZBrush. Throughout these lessons we will cover different ways to create clean basemesh in ZBrush, most ofthem using shadow box and primitives shapes. We will also go through mytechniques to detail different types of surfaces and materials using alphas and layers, and how I manage to sculpt damage on different materials.We will also go over some tips to create good renders with the ZBrush BPR, as well as how I usually set up my lights and materials. At the enda will do an overview of how to manage the different render passes in Photoshop, and how to make a good final presentation of sculpts using random pictures and effects.http://www.digitaltutors.com/11/training.php?pid=835

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Digital Tutors - Sculpting Character Props in ZBrush

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