Digital Tutors - Simulating a Shattering Light Bulb in Maya

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leechers: 5
Added on April 22, 2014 by moondookiein Other > Tutorials
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Digital Tutors - Simulating a Shattering Light Bulb in Maya (Size: 1.85 GB)
 final_dt_08.abc237.49 MB
 dt_08_meshfinal.abc186.91 MB
 dt_08_merged.abc168.04 MB
 new_hair.mcx9.39 MB
 new_hair.xml556 bytes
 07.Ma.swatches176.28 KB
 010.ma.swatches176.27 KB
 06.ma10.91 MB
 011.ma4.35 MB
 014.ma3.05 MB
 013.ma3.05 MB
 012.ma3.04 MB
 015.ma2.46 MB
 07.ma893.14 KB
 010.ma753.82 KB
 09.ma83.28 KB
 08.ma5.68 KB
 bulb_render_difuse.mov222.48 MB
 project_files.zip374.08 MB
 09. Creating secondary chunks.mp499.13 MB
 10. Creating tungsten wire with nHair.mp490.41 MB
 06. Breaking the bulb.mp483.93 MB
 04. Using the auto cage technique in DMM.mp461.08 MB
 15. Rendering our bulb blast.mp457.02 MB
 12. Beginning to create wispy smoke with fluids.mp448.65 MB
 05. Creating a passive collision object in DMM.mp448.58 MB
 03. Exploring the DMM plug-In.mp444.39 MB
 08. Creating a particle instancer.mp437.23 MB
 13. Improving the look of our wispy smoke.mp429.68 MB
 02. Learning the characteristics of the bulb.mp425.05 MB
 11. Exporting the nHair to the geometry cache.mp417.49 MB
 14. Achieving more realistic smoke.mp417.08 MB
 01. Introduction and Project Overview.mp44.86 MB


Description

Duration 2h 49m Level Advanced Project Files Included MP4
Software used
Maya 2014
What you will learn
In this series of lessons we will explore Maya dynamics. We will be studying the incandescent bulb and discussing the characteristics of its important element called 'Tungsten Filament.'
We also explore the next generation plugin for destruction called DMM or Digital Molecular Matter. We'll cover deeper insights of nucleus dynamics by creating secondary chunks of particles and destructive momentum to filament with the help of the n-hair system. The last, but most important section is the release of wispy smoke which we simulate this dynamic with Maya fluids.

This tutorial is an eye opener for serious, aspiring students and will also help give a new

dimension to seasoned Maya artists and their work.

01. Introduction and project overview 01:05
02. Learning the characteristics of the bulb 06:38
03. Exploring the DMM plug-In 13:20
04. Using the auto cage technique in DMM 14:54
05. Creating a passive collision object in DMM 11:18
06. Breaking the bulb 19:40
07. Creating the cache systems 14:42
08. Creating a particle instancer 08:18
09. Creating secondary chunks 22:12
10. Creating tungsten wire with nHair 18:09
11. Exporting the nHair to the geometry cache 04:01
12. Beginning to create wispy smoke with fluids 14:03
13. Improving the look of our wispy smoke 06:15
14. Achieving more realistic smoke 05:01
15. Rendering our bulb blast 10:15

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1.85 GB
seeders:3
leechers:5
Digital Tutors - Simulating a Shattering Light Bulb in Maya