Going through tutorial projects step-by-step is a really powerful way to learn the different modeling tools and techniques. You can see how those tools work as you follow along and create a particular model with your tutor.The real power, however, comes from being able to take the techniques you've learned and apply them in a different way to a different project. This knowledge and adaptability only comes from practice and the experience of dealing with different situations as they arise. To simulate this, you'll be presented with a series of topological exercises.Each exercise will consist of three lessons covering topics from N-Gons to facial topology. In the first lesson, we will review the skill or technique using a particular asset. We'll talk about specific tools and go through their application step-by-step. In the second lesson, you'll receive a new asset and instructions for the exercise. This will be your opportunity to apply what you've just learned to a completely different model. In the final lesson, we will go through your exercise step-by-step and you can compare your results. There will be small hints provided for each exercise but we encourage you not to look at those if possible.Each Skill-Builder Tutorial ends with a final project where you'll get to take all of the new skills and techniques you've learned and apply them to your own mini-project.Skill-Builder Mastering Topology in Maya contents:1. Introduction and course overview2. Removing N-Gons: Skill review3. Removing N-Gons: Exercise4. Removing N-Gons: Solution5. Working with triangles: Skill review6. Working with triangles: Exercise7. Working with triangles: Solution8. Working with poles: Skill review9. Working with poles: Exercise10. Working with poles: Solution11. Rerouting edges: Skill review12. Rerouting edges: Exercise13. Rerouting edges: Solution14. Facial loop: Skill review15. Facial loop: Exercise16. Facial loop: Solution17. Geometry reduction: Skill review18. Geometry reduction: Exercise19. Geometry reduction: Solution20. Resolution for animation: Skill review21. Resolution for animation: Exercise22. Resolution for animation: Solution23. Character troubleshooting: Skill review24. Character troubleshooting: Exercise25. Character troubleshooting: Solution26. Final Project Overview27. Character concepts28. Creating eyes29. Contours and features30. Adding specific details31. Asset cleanup and organization32. Final Project Assignmenthttp://www.digitaltutors.com/tutorial/1033-Skill-Builder-Mastering-Topology-in-Maya
All Comments