[Digital Tutors] Your First Day in NUKE Studio Video Tutorial-KTRseeders: 1
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[Digital Tutors] Your First Day in NUKE Studio Video Tutorial-KTR (Size: 418.21 MB)
Description[Digital Tutors] Your First Day in NUKE Studio Video Tutorial-KTR PUBLISHER....: Digital Tutors LANGUAGE......: ENGLISH AUTHOR.......: Laura Smith LEVEL.........: Intermediate RUNTIME......: 4h 23m SOFTWARE.....: NUKE Studio 9.0, NUKEX 9.0 About this course:: In this series of NUKE tutorials, we'll learn how to use the new flavor in the NUKE family: NUKE Studio. We start out by learning the differences in the interface as well as the new workflow when bringing in clips and placing them in a timeline environment. We still get to use the same NUKE scripts that we are used to, except that now the scripts are housed in comp containers. This makes for easy versioning and annotation exchange throughout the pipeline. Don't worry if you've never heard of annotations, they are new in NUKE Studio, and we learn all about this powerful tool. Aside from learning all the new features NUKE Studio has to offer, we learn a few of the updates made to NUKEX as well. These are sprinkled throughout our project based approach. By the end of this NUKE training, you'll feel confident to jump into NUKE Studio at any point in the project, because you'll have seen all parts of the exchange of information. Whether you're a part of a studio using this software to better organize your pipeline, or you're a one man show using it as a super-software for all your compositing needs, you'll be ready to take on your next project in NUKE Studio with no fear of the unknown. Topics include: 1 Introduction and project overview 2 What is NUKE Studio 3 Determining the project settings and importing clips into NUKE 4 Using the editing tools on the timeline 5 Using soft effects to match the colors of clips 6 Getting started with annotations 7 Creating a comp 8 Setting up the beginnings of a node tree 9 Understanding versioning in NUKE 10 Creating camera shake and adding to the composite 11 Animating the smoke using GridWarp 12 Jumping back to the sequence view and rendering a comp 13 Tracking and solving our second shot 14 Creating placeholder geometry and writing an FBX 15 Compositing our rendered passes 16 Creating motion blur and color correcting the passes 17 Adding a few rock interactions with the dragon 18 Using the 3D data to create ground destruction 19 Adding a ground fire 20 Using Kronos to re-time footage 21 Creating the image for a particle 22 Setting up a particle system 23 Changing the color, alpha, and size of the particles over time 24 Checking out the new ParticleBounce geometry input 25 Adding ambient smoke with noise 26 Color correction within the shot 27 Making a few adjustments to the shots 28 Continuing to make the tweaks 29 Using the PlanarTracker 30 Writing a sequence from the timeline Sharing WidgetAll Comments |
But u can still learn from portion of video.