DigitalTutors - 3ds Max to MotionBuilder Integration

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Added on November 20, 2012 by NepsterJayin Other > Tutorials
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DigitalTutors - 3ds Max to MotionBuilder Integration (Size: 1.82 GB)
 10. Exporting back to CAT rig in 3ds Max.mp4237.52 MB
 13. Connecting the control rig to the transition skeleton.mp4192.83 MB
 03. Rigging with Biped.mp4183.59 MB
 08. Creating a character template manually in MotionBuilder.mp4161.64 MB
 05. Retargeting the animation.mp4148.77 MB
 09. Repurposing a character and retargeting to the CAT skeleton in MotionBuilder.mp4129.96 MB
 15. Transferring the motion data back to the custom rig.mp4114.63 MB
 project_files.zip108.14 MB
 14. Exporting the transition skeleton to MotionBuilder.mp4101.92 MB
 07. Preparing a CAT rig for MotionBuilder.mp498.5 MB
 04. Exporting the Biped from 3ds Max to MotionBuilder.mp491.49 MB
 06. Transferring animation from MotionBuilder back to the Biped.mp489.6 MB
 12. Custom rigs and MotionBuilder.mp488.11 MB
 02. A look at the scene.mp471.06 MB
 11. Finalizing the shot.mp432.12 MB
 01. Introduction and Project Overview.mp415.79 MB


Description



In this set of tutorials we will explore inter-operability features between 3ds Max and MotionBuilder. We'll explore inter-operability features between the two applications as we learn how to retarget animation to Biped, CAT and custom rigs! We'll learn efficient ways animation can then be modified in both applications to improve character performances. In the end, you'll learn how to use the rigging and animation tools in both 3ds Max and MotionBuilder to retarget and enhance your character animations with time-saving techniques.

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DigitalTutors - 3ds Max to MotionBuilder Integration

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