DigitalTutors - Creative Development Creating an Assault Rifle in Maya

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Added on October 8, 2012 by NepsterJayin Other > Tutorials
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DigitalTutors - Creative Development Creating an Assault Rifle in Maya (Size: 5.62 GB)
 47. Aligning the pieces together.flv115.71 MB
 58. Finalizing the middle piece.flv112.08 MB
 70. Finishing the clip.flv100.9 MB
 48. Creating the opposite side and adjusting the scale.flv98.21 MB
 74. Merging mirrored parts.flv96.54 MB
 72. Building the trigger and the eye scope.flv94.18 MB
 73. Finalizing some imperfections.flv94.05 MB
 64. Completing the creases for the last component.flv94.05 MB
 56. Mirroring the top aim and creasing its edges.flv90.56 MB
 55. Finalizing middle mechanics of the gun.flv89.95 MB
 36. Finishing off the depth portion for the middle piece.flv89.28 MB
 8. Finalizing the topology flow for the middle piece.flv89.15 MB
 61. Continue to define the creases for the rear part of the handle.flv86.66 MB
 67. Creating a Phillips head bolt.flv86.3 MB
 69. Modeling bullet clip.flv85.62 MB
 66. Adding a fake middle panel.flv85.26 MB
 53. Creating space for mechanical components.flv84.68 MB
 54. Adjusting geometry of the shell dispenser for hinges.flv81.6 MB
 65. Adjusting gaps between geometry and mirroring the middle section.flv80.89 MB
 3. Building base topology.flv80.26 MB
 57. Creasing top and middle pieces.flv79.98 MB
 50. Completing the aim section and moving down to the middle components.flv79.89 MB
 68. Finalizing bolts and starting on the clip topology.flv79.39 MB
 42. Working on the last stages of rear half of the bottom handle.flv79.26 MB
 52. Building a blank back panel and aligning mechanical components of the gun.flv79.17 MB
 46. Creating depth for the front of the gun and finalizing a few components.flv78.41 MB
 51. Fitting the middle of the barrel with the gun body.flv77.65 MB
 38. Finishing off the back handle and an extension arm.flv76.87 MB
 62. Finishing up with bottom handle.flv76.27 MB
 37. Working on the back handle.flv76.03 MB


Description



In this Maya tutorial we will begin by starting out with just a concept image and start to explore methods used to quickly and efficiently create 3D model of a weapon. Along the way we will be encountering topology issues and learn new ways of troubleshooting those. We will be focusing on less of a traditional tools that are used today for modeling, and rather explore creative ways of application for the news onces. Upon completing our model, we will look at basics of V-Ray material setup for Maya, where we explore various options and what effect they have, look at couple of a rendering tips to improve the quality of our final image, and touch a few basic steps on compositing of our final image.

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DigitalTutors - Creative Development Creating an Assault Rifle in Maya