DigitalTutors - Material Creation Workflows in CryENGINE

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leechers: 2
Added on November 20, 2012 by NepsterJayin Other > Tutorials
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DigitalTutors - Material Creation Workflows in CryENGINE (Size: 832.02 MB)
 06_Working_with_different_texture_map_types.flv99.38 MB
 04_Basic_asset_creation_workflow.flv92.28 MB
 08_Creating_reflective_materials.flv91.03 MB
 11_Parallax_Occlusion_Mapping.flv86.56 MB
 05_Exploring_the_Illum_shader_parameters.flv85.14 MB
 project_files.zip79.22 MB
 10_Controlling_the_hair_shader.flv78.31 MB
 07_Creating_environment_probes.flv64.42 MB
 03_Material_creation_basics.flv58.69 MB
 09_Using_the_HumanSkin_shader.flv56.83 MB
 02_Material_editor_overview.flv33.72 MB
 01_Introduction_and_project_overview.flv6.45 MB


Description

In this series of CryENGINE tutorials we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. In this series of CryENGINE tutorials we'll discuss how to utilize the Material Editor in CryENGINE by exploring some potential workflows for creating several different types of materials. We'll start out by learning about the Material Editor interface. Once that is finished we'll jump right into creating our first material where we'll learn the difference between a Material and a Multi-material. We'll even get a glimpse of the asset creation workflow by exporting out models and textures. Once we have a solid understanding of the Illum shader, we'll move on into some of the more advanced shaders where we'll see how CryENGINE pulls off its beautiful graphics.

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DigitalTutors - Material Creation Workflows in CryENGINE