DIGITALTUTORS USING DYVERSO FOR MOTION GRAPHICS IN REALFLOW AND MAYA REPACK TUTORIAL

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Added on November 10, 2015 by BarCraftin Other > Tutorials
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DIGITALTUTORS USING DYVERSO FOR MOTION GRAPHICS IN REALFLOW AND MAYA REPACK TUTORIAL (Size: 1.38 GB)
 05. Cleaning up our Maya geometry for RealFlow.mp473.41 MB
 04. Creating our logo geometry.mp468.56 MB
 26. Prepping to use our geometry matte.mp463.55 MB
 27. Creating a melting effect with our matte.mp462.04 MB
 08. Creating our projects first Dyverso particle system.mp460.99 MB
 30. Bringing in our logos text.mp458.49 MB
 12. Meshing our Dyverso particles.mp456.92 MB
 18. Setting off our render in Maya.mp452.96 MB
 31. Creating a jingle in Audition.mp450.02 MB
 21. Time remapping our 3D render.mp450.01 MB
 28. Tweaking our animation with Mesh Warp.mp448.01 MB
 07. Dyverso workflow overview.mp445.35 MB
 19. Importing our render into After Effects.mp444.99 MB
 34. Polishing our starting transition.mp443.68 MB
 17. Adjusting our render settings for better quality.mp443.18 MB
 13. Applying drag to slow down our particles.mp443.14 MB
 03. Troubleshooting bad geometry from Illustrator paths.mp440.61 MB
 09. Animating our Dyverso particles.mp440.03 MB
 15. Using the RealFlow RenderKit in Maya.mp439.52 MB
 11. Adding a bit of magic to our project.mp438.91 MB
 16. Setting up shaders and lighting.mp438.34 MB
 29. Adding a glow to our animation.mp437.91 MB
 06. Importing our geometry into RealFlow.mp437.33 MB
 22. Starting to add animation to our 2D logo.mp436.8 MB
 23. Finishing the bulk of our 2D animation.mp431.48 MB
 33. Fixing our Mesh Warp effect.mp429.86 MB
 20. Compositing our logo together.mp429.67 MB
 02. Bringing Illustrator paths into Maya as curves.mp427.51 MB
 10. Duplicating our Dyverso particle system.mp427.15 MB
 24. Animating the 2D splashes in our logo.mp425.37 MB


Description

In this RealFlow and Maya tutorial, we'll learn the entire
pipeline for creating an animated logo bumper

We'll start by taking a logo created in Illustrator and
create a 3D mesh out of it in Maya. From there, we'll bring
the mesh into RealFlow where we'll use the Magic daemon
with the Dyverso solver to animate a fluid simulation that
forms our logo

After finishing our particle simulation in RealFlow, we'll
bring it back into Maya for rendering before bringing
everything into After Effects for final compositing and
animation. We'll also look at creating a simple jingle for
our bumper in Audition

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DIGITALTUTORS USING DYVERSO FOR MOTION GRAPHICS IN REALFLOW AND MAYA REPACK TUTORIAL