Door Kickers v1.0.3seeders: 9
leechers: 4
Door Kickers v1.0.3 (Size: 1.16 GB)
DescriptionNew Features: - New campaign: Terror at Sea. - 7 new weapons: 2 pistols, 4 long guns, 1 shotgun. You might find some new favorites here. - Can now compare stats for weapons/armor/shields with the ones currently equipped. - Campaign missions can be replayed as long as you don't play the next mission in line. - Added "Delta" Go Code for all those that plan ahead. - Two new ambient music tracks. - Sniper: use TAB key for cycling between visible enemies. - Added a "keep previous plan" checkbox in deploy screen. - Replaced “switch to primary/secondary” waypoint action with a single switch-weapons waypoint. This will make planning ahead easier. - Added campaign restart button. - Added "how to play" video for Snipers. - Red screen border when HUD is minimized and game is paused. - Game will auto-restart when changing active mods or window resolution. - When a flashbang waypoint is set on a door that gets opened by an AI, that waypoint is cancelled. - Trooper no longer stops when given a direct "Reload" command. He stops at reload waypoints though. - In-game Mods menu now has filters to help you browse more efficiently. Fixes: - Campaigns sometimes not finishing. - Bug where trooper would go inside a door after lockpicking it. - Breaching charge waypoints disabling themselves. - Bug where trooper would kick doors while looking the opposite way. - Deploying on maps with no deploy zones is done with the current equipment, instead of the default one. - Can no longer interact with bystanders. - Reload commands cancelling orientation commands. - Broken sound/crashes for some Creative sound cards (replaced OpenAL with OpenAL Soft). - Bolt cutters no longer show up for for Breachers when they don't have it equipped. - Broken backgrounds for "no intel" maps. - Some replays were impossible to export to video. - Several bugs related to maps (impossible challenges, impossible to arrest enemies etc.). - The random killhouse generator will generate *at least* a room. - You no longer need to retrieve ALL dope items to get three stars. - Increased timeout values when connecting to Steam Workshop. - Fixed enemies destroying dope even when stunned. - Tooltips now show key shortcuts (if available). - Out-of-screen indicators not correctly aligned for certain game resolutions. - A bug related to restoring a plan that had hold/move waypoints. - Enemies not patrolling on paths on floors other than the starting one. - Linux/OSX not detecting conflicts between mods. - Removed SHIFT=Right Click in OSX (would interact badly with path-lock and Steam overlay). Related Torrents
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