Dungeon Defenders v8.1 incl. all DLC - ALI213

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Added on January 5, 2016 by LordVakoin Games
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Dungeon Defenders v8.1 incl. all DLC - ALI213 (Size: 5.54 GB)
 Dungeon Defenders v8.1 incl. all DLC - ALI213.rar5.54 GB


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Included DLCs:
The Tinkerer's Lab Mission Pack Etherian Festival of Love Etherian Holiday Extravaganza The Great Turkey Hunt! Mission & Costumes Halloween Costume Pack Halloween Mission Pack Anniversary Pack Jester Hero DLC Quest for the Lost Eternia Shards Part 4 Talay Mining Complex Mission Pack Summoner Hero DLC Quest for the Lost Eternia Shards Part 3 City in the Cliffs Mission Pack Penny Arcade Character Pack Series EV Hero DLC Karathiki Jungle Mission Pack Lucky Costume Pack Quest for the Lost Eternia Shards Part 2 President's Day Surprise Barbarian Hero DLC Assault Mission Pack Quest for the Lost Eternia Shards Part 1 DWarping Core Challenge Mission Pack New Heroes DLC


8.1

New Map: Buccaneer BayNew Challenge: Pirate Invasion (on Buccaneer Bay)A Revamp of the Jester, including two new defenses and revisions to the existing onesNew items, including two weapons, two pets and an accessoryMany Quality-of-Life improvements to enhance the game experienceVarious bugs addressedTemporary Moonbase theme for the Tavern.All boss cutscenes are now skippable. Hooray!The trading UI supports adding 48 items using the add to trade buttonProjectile towers now accurately report the period between attacks (previously the firing animation time was not included)Added a thousands separator (,) to all numbers using high value formatting when between 1,000 and 1 MTavern Dummy report text moved above hit damage text to allow for easier viewingTavern Dummy averaging period increased from 2 to 4 seconds to improve consistencyTavern Dummy now reports the total damage dealt as well as the DPSIf Nightmare difficulty is selected in the tavern, all towers, heroes and pets will deal the damage they would in the map. Any towers or heroes spawning while Nightmare is selected will use Nightmare levels of all other stats but will not update when switching between difficulties.


Mana token and player shop max price increased to 2B

EV builders can now move while placing the child node of a beam. The player must be within casting range of either node to begin constructionImp and Tower boost repair traps and beams the same way they do other towersTraps and beams now use identical repair logic to other towers and will not allow repair focus for only a single charge during combat (can be repaired during combat from 95% health)Tavern shop can now sell items with prices sensible for their quality (tavern shop quality consistency to be improved later)Greater Turkey Hunt wave 9 time limit increased by 30 secondsItem Value is reported using the high value formatting (eg. 2.1204 M) to improve readability. This is applied to the item box, player and tavern shops, item tooltip, and item inspect panelsTower Wars and Moonbase now have level previews in game setup,Hit damage text is of a constant size. Size is about half of the previous maximumHit damage text is placed relative to the target, not the hit locationJester present boxes have new Defenses and adjusted spawn chances (Lower chance of item/ogre/mana spawns, and the spawn chances are now different for each type of present)Jester present box unlock levels increased to make room for the new Defenses


New Defenses added to the Jester:
Jack-in-the-Box (Level 1, 3 DU, 40 mana): A Defense with a fairly short-range, forward-facing punching glove. It has high health and a slow attack rate, but makes up for this with high damage and knock-back capability, with a 20% chance to knock back enemies normally immune to knockback effects, such as Ogres.
Party Popper (Level 3, 4 DU, 50 mana): A standard, mid-range projectile defense which shoots a wide range of projectiles with different attributes at random: Magic Missile (generic), Archer Minion arrow (generic), Fireball (fire, small splash radius), Djinn magic bolts (Fire, Lightning, Poison and Purity- all piercing), Deadly Striker bolts (generic, passes through walls), and Ogre poison balls (poison, huge splash radius). Inspecting this tower will show the element and damage for the next shot to be fired.

Reload speed, charge speed, knockback, blocking, guardian and propeller cat boosting stat generation clamped within their allowable range (no more picking up a sword with 1000% Blocking Bonus only to find it turned into 30% in your item box)Tavern Dummy is only hit once per tick by the Slice’N Dice and Lightning Towers to match all other targets. Equal Opportunity!“Pro-Mode” and “Invest All” function as expected when the cost to upgrade exceeds 1B manaGreater Turkey Hunt correctly spawns 8 turkey bosses. Gobble gobble gobble“Invest All” will bring the bank mana to zero if the upgrade cost is greater than the banked mana“UnLock/Lock All” item box functions no longer cause long freezes when used/Akatiti water no longer removes the slowing effect of a spider web. It's just regular ol' water now.Projectiles reflected by a reflect beam no longer trigger the genie pet granting mana if they hit an enemy (Genie behavior when attacking enemies with your hero has not been changed).Enemies with suppressed elemental effects are always affected by gas traps,which now have an anti-discrimination policy.Guns with negative ammunition counts (displayed as 1 ammo) can now be upgradedFix banking mana at the forge eating the invested mana. The forge will find a new power source.“Report Issue” button in options menu now points to a public form (and results are sent directly to the CDT)Online mode defaults to steam (Gamespy no longer exists, so please don't select that option)Fix for certain weapons forcibly spawning with max stats

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Dungeon Defenders v8.1 incl. all DLC - ALI213

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