Foundations of Audio Reverb - Lynda Tutorials - [GameSlim]

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Foundations of Audio Reverb - Lynda Tutorials - [GameSlim] (Size: 1.81 GB)
 Foundations of Audio Reverb.txt1.3 KB
 Tutorial in Audio Reverb 01 Introduction.mp420.38 MB
 Tutorial in Audio Reverb 02 What you need to Know.mp441.63 MB
 Tutorial in Audio Reverb 03 Songs to Listen to.mp448.79 MB
 Tutorial in Audio Reverb 04 Exfiles.mp41.81 MB
 Tutorial in Audio Reverb 05 Gitms.mp419.93 MB
 Tutorial in Audio Reverb 06 What is Reverb.mp431.23 MB
 Tutorial in Audio Reverb 07 Why do we use Reverb.mp474.19 MB
 Tutorial in Audio Reverb 08 Acoustic Reverberation Room.mp471.57 MB
 Tutorial in Audio Reverb 09 Reverb Chamber.mp443.49 MB
 Tutorial in Audio Reverb 10 Mechanical Reverb.mp476.88 MB
 Tutorial in Audio Reverb 11 Digital Reverb.mp447.07 MB
 Tutorial in Audio Reverb 12 Signal Flow.mp451.08 MB
 Tutorial in Audio Reverb 13 Anatomy of Reverb.mp452.87 MB
 Tutorial in Audio Reverb 14 Core Parameters.mp473.18 MB
 Tutorial in Audio Reverb 15 Freq Dependence.mp466 MB
 Tutorial in Audio Reverb 16 Other Parameters.mp450.98 MB
 Tutorial in Audio Reverb 17 Reference Values.mp457.62 MB
 Tutorial in Audio Reverb 18 Technologies.mp480.14 MB
 Tutorial in Audio Reverb 19 Plugins.mp421.46 MB
 Tutorial in Audio Reverb 20 Reverb Effects.mp412.83 MB
 Tutorial in Audio Reverb 21 Simulating Space.mp470.2 MB
 Tutorial in Audio Reverb 22 Spacial Applicaitons.mp481.4 MB
 Tutorial in Audio Reverb 23 Timbre Texture.mp449.02 MB
 Tutorial in Audio Reverb 24 Timbre Apps.mp485.21 MB
 Tutorial in Audio Reverb 25 Creating Contrast.mp452.05 MB
 Tutorial in Audio Reverb 26 Non linear Reverb.mp451.15 MB
 Tutorial in Audio Reverb 27 Pre-Delay.mp442.47 MB
 Tutorial in Audio Reverb 28 Blur and Obscure.mp435.89 MB
 Tutorial in Audio Reverb 29 Change Reverb.mp453.83 MB


Description

Foundations of Audio: Reverb
3h 5m Appropriate for all Dec 14, 2012 Updated Jan 24, 2014

This installment of Foundations of Audio explains one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording. Reverb gives a natural richness to your recordings, which is possible to reproduce. Producer and audio engineer Alex U. Case covers the acoustic, mechanical, and digital means for creating reverb, and charts the parameters (room size, density, etc.) you'll need to know to take advantage of the original recording space and enhance it in post. He then shows how to simulate reverb digitally with effects, adding timbre, texture, and contrast, and improve the sound of your mixes with a sense of space and depth.

These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.
Topics include:
What is reverb?
Understanding how acoustic reverb works in rooms
Working with the signal flow, effects loops, and available CPU resources
Understanding core parameters, like reverb time and pre-delay
Simulating space
Creating nonlinear reverb
Building pre-delay effects
Using reverse reverb
Using convolution correctly

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Foundations of Audio Reverb - Lynda Tutorials - [GameSlim]