FXPHD - CD4221 Using Arnold in Cinema 4D

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Added on April 2, 2016 by nex_xenin Other > Tutorials
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FXPHD - CD4221 Using Arnold in Cinema 4D (Size: 3.66 GB)
 c4d221-files02.zip119.75 MB
 c4d221-files05.zip46.95 MB
 c4d221-class05.mp4280.24 MB
 c4d221-class09.mp4547.95 MB
 c4d221-class06.mp4244.68 MB
 c4d221-class07.mp4352.18 MB
 c4d221-class08.mp4597.86 MB
 c4d221-class03.mp4311.09 MB
 c4d221-files04.zip51.53 MB
 c4d221-class02.mp4451.85 MB
 c4d221-class08-bonus.mp4142.76 MB
 c4d221-class04.mp4335.53 MB
 c4d221-class01.mp4269.03 MB
 c4d221-files08.zip79.26 KB


Description

Da Costa will get you up and running with Arnold for Cinema 4D. This course will demonstrate all the fundamentals about working with the Arnold Render Engine inside C4D. We will look at several technical and creative aspects of shading, lighting and rendering with Arnold. We will discuss ways in which we can reduce rendertimes and how to adopt an efficient workflow with Arnold. We will also shortly discuss some compositing aspects of C4DtoA. And at the end of this course you should feel comfortable taking on any project with Cinema 4D and the Arnold render engine.

The course is taught by R.P. (Netinho) da Costa. Da Costa is currently working as a CGI artist and TD at Lukkien. Lukkien is a multimedia company with a little over 200 employees. It is located in the Netherlands. Besides doing CGI, Da Costa is also responsible for CGI related R&D. He has worked on many national and international campaigns. For brands like Philips, Pioneer, MTV, Eneco, Schiphol Airport, Samsung and Toyota.

Next to CGI his background involved several years of programming. He has built dozens of proprietary plugins and pipeline tools for different Companies for both 3D and 2D applications. In recent years he has been an active beta tester for companies like Maxon and Solidangle.

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FXPHD - CD4221 Using Arnold in Cinema 4D