Game Graphic Design Training - Building Game Asset Textures with Blender

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leechers: 2
Added on March 16, 2016 by webcentarain Other > Tutorials
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Game Graphic Design Training - Building Game Asset Textures with Blender (Size: 946.94 MB)
 01_01-Welcome.mp46.23 MB
 01_02-What you should know.mp42.02 MB
 01_03-Using the exercise files.mp4904.9 KB
 02_02-Face masking and the fill brush.mp416.08 MB
 02_03-Sampling colors.mp414.42 MB
 02_01-Organizing the scene.mp413.07 MB
 03_03-Adding a brush texture.mp423 MB
 03_01-Adding paint layers.mp413.92 MB
 03_02-Smooth stroke and Jitter.mp49.58 MB
 04_01-Baking the color map.mp420.62 MB
 04_02-Testing the color map in Unity.mp42.78 MB
 05_01-Next steps.mp42.26 MB
 Chap04-02-start.blend37.32 MB
 Chap04-01-end.blend37.32 MB
 Chap04-01-start.blend34.25 MB
 Chap03-01-end.blend31.13 MB
 Chap03-03-end.blend30.9 MB
 Chap03-03-start.blend30.84 MB
 Chap03-02-start.blend30.43 MB
 Chap03-02-end.blend30.43 MB
 Chap03-01-start.blend30.42 MB
 Chap02-03-end.blend30.42 MB
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 assetDatabase31.46 MB
 CurrentLayout.dwlt42.27 KB
 ProjectSettings.asset36.42 KB
 AssetVersioning.db14 KB
 ScriptMapper10.56 KB
 assetservercachev34.64 KB
 EditorUserBuildSettings.asset4.11 KB
 expandedItems4.07 KB
 EditorUserSettings.asset4.05 KB
 BuildSettings.asset4.03 KB
 test pattern.mat4.79 KB
 test pattern.mat.meta180 bytes
 Hammer_COL.png2.42 MB
 hammer_NOR.png1.56 MB
 hammer_AO.png655.12 KB
 Hammer.fbx35.86 KB
 hammer scene.unity13.47 KB
 hammer.fbx.meta1.73 KB
 Hammer_COL.png.meta1.18 KB
 hammer_AO.png.meta1.14 KB
 hammer_NOR.png.meta1.13 KB
 Materials.meta192 bytes
 hammer scene.unity.meta175 bytes
 ProjectSettings.asset36.42 KB
 InputManager.asset5.39 KB
 QualitySettings.asset4.83 KB
 NavMeshAreas.asset4.28 KB
 Physics2DSettings.asset4.21 KB
 DynamicsManager.asset4.18 KB
 GraphicsSettings.asset4.16 KB
 TagManager.asset4.14 KB
 EditorSettings.asset4.09 KB
 audiomanager.asset4.04 KB
 ICON_0 bytes
 Hammer_COL.png2.42 MB
 hammer_AO.png655.12 KB
 _DS_Store6 KB
 Ex_Files_Blender_Texturing.zip330.5 MB


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Game Graphic Design Training - Building Game Asset Textures with Blender