Learn to Code in C++ by Developing Your First Game [Updated March 17th 2016]

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Added on March 19, 2016 by nex_xenin Other > Tutorials
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Learn to Code in C++ by Developing Your First Game [Updated March 17th 2016] (Size: 4.61 GB)
 2A. Unreal-IS02-Intro-Notes-Assets.pdf518.73 KB
 2. Welcome To The Course.mp428.29 MB
 4A. Unreal Development Environment.txt279 bytes
 7a. Quiz 1 Section End Quiz.txt1.66 KB
 UE4NppIDE.zip3.1 KB
 08. Section Wrap-Up.mp429.29 MB
 01. Promo Video.mp420.13 MB
 07. A Quick Tour Of Unreal Editor.mp445.79 MB
 04. Unreal Development Environment.mp430.04 MB
 03. Setup Visual Studio Or XCode.mp422.2 MB
 34. A Place for Everything.mp436.69 MB
 35. Introducing enumerations.mp447.86 MB
 36. Writing Error Checking Code.mp445.18 MB
 33. Debugging 101.mp446.82 MB
 37. Using switch Statements.mp465.83 MB
 30. Using using forType Aliases.mp451.03 MB
 29. Pseudocode Programming.mp446.19 MB
 29A. Quiz 3 Mid Section Quiz.txt1.82 KB
 38. Warm Fuzzy Feelings.mp436.98 MB
 31. Using struct for Simple Types.mp435.04 MB
 74. LineTracesingleByObjectType().mp478.78 MB
 74A Links.txt240 bytes
 76. Resetting Your Unreal Project.mp451.71 MB
 77. Using FindComponentByClass().mp464.79 MB
 75. REFERENCE & POINTERS.mp439.53 MB
 69. Modifying the Default Pawn Actor.mp467.91 MB
 70. Inherit Game Mode Blueprint.mp459.93 MB
 71. Getting Player Viewpoint.mp490.76 MB
 72. Using DrawDebugLine.mp488.54 MB
 73. Line Tracing AKA Ray-Casting.mp485.04 MB


Description

This course is the beginning of a project that was a runaway success on Kickstarter. Get involved now, and get access to all future content as it's added. The final course will be over 30 hours of content and 200+ lectures.

Learn how to create and mod video games using Unreal Engine 4, the free-to-use game development platform used by AAA studios and indie developers worldwide. We start super simple so you need no prior experience of Unreal or coding! With our online tutorials, you'll be amazed what you can achieve.

Benefit from our world-class support from both other students, and Ben who is on the forums regularly. Go on to build several games including a full 3D version of Pong with an online multiplayer scoreboard, and more.

You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Our thriving discussion forum will help you learn and share ideas with other students.

You will learn C++, the powerful industry standard language from scratch. By the end of the course you'll be very confident in the basics of coding and game development, and hungry to learn more.
The course is based around real game projects, so you will not just be learning dry programming concepts, but applying them immediately to real indie games as you go. All the project files will be included, as well as additional references and resources - you'll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.

Anyone who wants to learn to create games: Unreal Engine is a fantastic platform which enables you to make AAA-quality games. Furthermore these games can be created for Windows, consoles, MacOS, iOS, Android and Web from a single source!

If you're a complete beginner, we'll teach you all the coding and game design principles you'll need. If you're an artist, we'll teach you to bring your assets to life. If you're a coder, we'll teach you game design principles.

What this course DOESN'T cover...

Whereas this course is already huge, we can't possibly cover everything in that time. Here are some things we will not be covering...

Team collaboration topics.
Editor plugins or modifications.
Physics engine modification.

Start your transformation now, you won't be disappointed!

What are the requirements?

Mac or PC capable of running Unreal 4.

What am I going to get from this course?

Over 88 lectures and 12 hours of content!
Learn C++, the games industry standard language.
Develop strong and transferrable problem solving skills.
Gain an excellent knowledge of modern game development.
Learn how object oriented programming works in practice.
Gain a fundamental understanding of computer operation.

What is the target audience?

Competent and confident with using a computer.
Artists who want to bring their assets alive in a game engine.
Developers who want to re-skill across to coding.
Complete beginners who are willing to work hard.
Existing programmers who want to re-skill to game development.

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Learn to Code in C++ by Developing Your First Game [Updated March 17th 2016]