LiveLessons - OpenGL Essentials

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leechers: 22
Added on September 6, 2014 by NepsterJayin Other > Tutorials
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LiveLessons - OpenGL Essentials (Size: 1.67 GB)
 01 Create your first OpenGL application.mp465.67 MB
 02 Examine a C-- application framework.mp460.97 MB
 03 Write your first GLSL vertex and fragment shaders.mp453.86 MB
 04 Explore the OpenGL graphics pipeline.mp417.01 MB
 00 Learning Objectives.mp45.12 MB
 03 Investigate transformations.mp414.27 MB
 01 Understand vectors.mp411.84 MB
 02 Understand matrices.mp49.61 MB
 00 Learning Objectives.mp44.31 MB
 02 Pass uniform data to shaders.mp4204.61 MB
 03 Render 3D models.mp4105.87 MB
 01 Use OpenGL buffers.mp469.63 MB
 00 Learning Objectives.mp44.7 MB
 03 Understand texture filtering.mp498.27 MB
 01 Use textures in shaders.mp463.13 MB
 02 Explore texture wrapping.mp454.98 MB
 00 Learning Objectives.mp44.06 MB
 03 Discover specular highlighting.mp4124.43 MB
 02 Understand diffuse shading and directional lighting.mp4105.86 MB
 05 Discover specular highlighting.mp473.38 MB
 01 Explore ambient lighting.mp455.11 MB
 04 Understand diffuse shading and directional lighting.mp453.33 MB
 00 Learning Objectives.mp44.26 MB
 01 Explore texture cubes.mp4166.52 MB
 05 Survey other rendering techniques.mp484.61 MB
 04 Implement normal mapping.mp460.55 MB
 03 Understand color blending.mp451.28 MB
 02 Implement fog.mp420.27 MB
 00 Learning Objectives.mp45.5 MB
 Introduction to OpenGL Essentials.mp444.41 MB
 Summary of OpenGL Essentials.mp414.12 MB


Description


Graphics programming is prevalent in many aspects of modern software development; and the need for graphics programmers is perhaps most felt with the explosion of game and graphics-oriented apps. OpenGL is at the center of this new wave of graphics-oriented programming as the chief rendering library for cross-platform development. Quality educational material is a necessity for newcomers to the field.

OpenGL Essentials LiveLessons introduces viewers to graphics programming through a moderately deep-dive into shader programming and the OpenGL API. Dr. Paul Varcholik guides viewers with a practical, hands-on approach to modern OpenGL application development. While these videos are geared towards programmers, no prior knowledge of graphics programming or 3D math is required. The lessons begin with “Hello, World!” style rendering (drawing a single point and triangle) and extend into introductory lighting models including ambient and diffuse lighting, specular highlights, point lights, and spot lights. The videos also cover texture mapping, environment mapping, normal mapping, and color blending and introduce viewers to 3D math in a straight-forward, stress-free fashion.

Dr. Paul Varcholik is a twenty year veteran of the software development industry and has spent the past ten years writing video games. He was a lead software engineer at Electronic Arts working on titles including John Madden NFL Football and Superman Returns. He is currently a programming instructor at the Florida Interactive Entertainment Academy (FIEA) – a graduate degree program in game development at the University of Central Florida. Paul is also the author of Real-Time 3D Rendering with DirectX and HLSL: A Practical Guide to Graphics Programming.

Skill Level
All Levels

What You Will Learn
OpenGL 4.4 API essentials
How to write shaders using OpenGL Shading Language (GLSL)
The 3D mathematics behind 3D graphics
How to load and render 3D models
Mapping textures to 3D objects
Ambient and diffuse lighting, specular highlights, point lights, and spotlights
Environment mapping, fog, normal mapping, and color blending
Survey additional topics in modern rendering, including post processing, shadow mapping, skeletal animation, geometry and tessellation shaders, deferred rendering, global illumination, and compute shaders.
Who Should Take This Course
Developers looking for a practical introduction to 3D rendering and modern OpenGL

Course Requirements
Familiarity with the C++ programming language

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1.67 GB
seeders:14
leechers:22
LiveLessons - OpenGL Essentials