Lynda - 3ds Max and Maya Integration

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leechers: 6
Added on December 14, 2014 by moondookiein Other > Tutorials
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Lynda - 3ds Max and Maya Integration (Size: 769.19 MB)
 exercise_files.zip414.27 MB
 017 Render to Texture in 3ds Max.mp436.88 MB
 025 Convert to File Texture in Maya.mp436.31 MB
 016 Setting frame rate.mp419.68 MB
 021 Correcting surface normals.mp416.88 MB
 005 Customizing Maya project directories.mp413.31 MB
 014 Changing 3ds Max system units.mp413.14 MB
 018 Setting ambient color in 3ds Max.mp412.5 MB
 026 Using the Send To command.mp412.17 MB
 030 Importing FBX in 3ds Max.mp411.9 MB
 006 Configuring 3ds Max user paths.mp411.64 MB
 011 Adopting Maya mode in 3ds Max.mp411.48 MB
 022 Correcting materials and lighting.mp411.22 MB
 023 Resolving file paths.mp411.12 MB
 028 Saving a geometry cache.mp411.08 MB
 013 Setting Maya Grid options.mp49.63 MB
 020 Importing FBX in Maya.mp48.96 MB
 007 Asset tracking in 3ds Max.mp48.86 MB
 032 Exporting to Alembic.mp48.7 MB
 008 Tracking assets with Maya File Path Editor.mp48.55 MB
 024 Embedding media in FBX.mp47.91 MB
 009 Streamlining the Maya interface.mp47.76 MB
 027 Baking animation in Maya.mp47.43 MB
 033 Importing Alembic in 3ds Max.mp47.04 MB
 010 Streamlining the 3ds Max interface.mp46.47 MB
 001 Welcome.mp46.29 MB
 029 Exporting from Maya to FBX.mp45.82 MB
 012 Changing Maya`s up axis.mp45.44 MB
 019 Exporting from 3ds Max to FBX.mp45.41 MB
 004 Creating or setting a 3ds Max project.mp45.03 MB


Description

Product Info:
http://www.lynda.com/3ds-Max-tutorials/3ds-Max-Maya-Integration/184455-2.html
3ds Max 2015 Tutorials | 3ds Max and Maya Integration
2h 8m Advanced Dec 09, 2014

Maya and 3ds Max are two of the most widely used commercial software packages for 3D graphics. Artists and studios commonly leverage the strengths of both toolsets, resulting in production pipelines that use more than one package. Whether you're switching to one of these programs, using both at the same time, or simply need to move assets back and forth, this course illustrates invaluable techniques and best practices for integrating these two powerful Autodesk applications. Aaron F. Ross shows how to manage assets, harmonize the interfaces and preferences, and transfer data, materials, and scenes, making the transition between Maya and 3ds Max as seamless as possible.
Topics include:

Managing and tracking assets
Setting up a shared texture library
Streamlining user interfaces
Using Maya mode hotkeys in 3ds Max
Harmonizing scene units and frame rates
Rendering procedural textures to bitmaps
Translating scenes with the FBX file format
Correcting materials, lighting, and surfaces
Using the Send To command
Baking animation to keyframes
Saving a geometry cache
Distilling complex animation with Alembic




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769.19 MB
seeders:5
leechers:6
Lynda - 3ds Max and Maya Integration