Lynda - Digital Matte Painting Essentials 4: Texturing {AceMerlin}

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Added on December 18, 2014 by AceMerlinin Other > Tutorials
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Lynda - Digital Matte Painting Essentials 4: Texturing {AceMerlin} (Size: 1.92 GB)
 AceMerlin.Torrents.nfo4.81 KB
 117548_00_01_WX30_Introduction.mp45.54 MB
 117548_00_02_3D15_Using_the_exercise_files.mp42.02 MB
 117548_01_03_3D15_Transfer_modes.mp434.98 MB
 117548_01_08_3D151_Rounded_textures_and_the_warp_tool.mp426.2 MB
 117548_01_09_3D15_Web_sites_for_matte_painting_reference.mp419.84 MB
 117548_01_02_3D151_Prepping_the_form_study_for_texturing.mp419.05 MB
 117548_01_06_3D151_Adding_the_dark_side_base_texture.mp415.19 MB
 117548_01_05_3D15_Creating_a_stone_texture.mp414.97 MB
 117548_01_07_3D151_Adding_the_light_side_base_texture.mp414.35 MB
 117548_01_04_3D15_Color_basics.mp413.76 MB
 117548_01_01_3D15_Why_did_we_wait_so_long_to_use_photographic_textures.mp45.74 MB
 117548_02_01_3D15_Creating_a_photographic_crenellation.mp430.98 MB
 117548_02_05_3D15_Trimming_the_crenellations.mp429.92 MB
 117548_02_03_3D15_The_Vanishing_Point_tool.mp419.94 MB
 117548_02_06_3D15_Adding_backsides_to_the_crenellations.mp416.77 MB
 117548_02_02_3D15_Creating_a_line_of_crenellations.mp413.97 MB
 117548_02_04_3D15_Adding_crenellations_using_the_Vanishing_Point_tool.mp412.56 MB
 117548_03_06_3D15_Toning_the_crenellations.mp425.93 MB
 117548_03_05_3D15_Toning_the_base_castle.mp421.55 MB
 117548_03_03_3D15_Using_levels_and_curves.mp419.97 MB
 117548_03_01_3D15_Levels_and_curves_anatomy.mp419.88 MB
 117548_03_02_3D15_Camera_raw.mp413.91 MB
 117548_03_04_3D15_Color_correcting_individual_RGB_channels.mp413.41 MB
 117548_04_03_3D15_Relighting_the_dome.mp422.77 MB
 117548_04_05_3D15_Adding_more_photographic_details.mp422.6 MB
 117548_04_02_3D15_Distorting_the_dome_and_rectangular_faces.mp420.73 MB
 117548_04_07_3D151_Color_correcting_the_details.mp419.63 MB
 117548_04_01_3D15_Adding_photographic_elements.mp416.45 MB
 117548_04_06_3D15_Relighting_the_new_details.mp414.56 MB
 117548_04_04_3D151_Color_correcting_the_dome.mp47.11 MB
 117548_05_08_3D151_Smoke_and_flames.mp436.31 MB
 117548_05_04_3D151_Intigrating_the_details.mp428.54 MB
 117548_05_07_3D15_Lights_and_glows_.mp427.61 MB
 117548_05_06_3D15_Final_paint_layer.mp424.59 MB
 117548_05_02_3D15_Adding_a_photographic_sky.mp422.92 MB
 117548_05_03_3D15_Adding_background_mountains.mp421.03 MB
 117548_05_05_3D15_Collapsing_layers_and_more_details.mp420.1 MB
 117548_05_01_3D151_Extreme_color_correction.mp413.76 MB
 117548_06_01_3D15_Goodbye.mp42.11 MB
 Ex_Files_Ex_Files_DMPE_4.zip1023.07 MB
 Ex_Files_Ex_Files_DMPE_4_Free.zip215.55 MB


Description

Digital Matte Painting Essentials 4: Texturing with David Mattingly

A crucial step in building a realistic digital matte painting is texturing your scene.
This course shows you how to add light, color, and texture to a basic form using
photographic references and the tools in Adobe Photoshop. Author David Mattingly
starts the lessons where Digital Matte Painting Essentials 3 left off—with a fully
shaded 3D form—but you can also jump straight into this installment to learn more
about texturing. Start now to learn how to add crenellations, color correct your
form, distort and relight photographic textures, and add glows and special effects
that make your painting convincing.

Level: Beginner
Length: 3h 10m
Released: November 7, 2013

Topics include:
Preparing your form study for texturing
Adding dark and light side textures
Making rounded textures with the Warp tool
Creating photographic crenellations
Using Levels and Curves for color correction
Adding photographic elements
Relighting details
Adding glows, smoke, and flames


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Lynda - Digital Matte Painting Essentials 4: Texturing {AceMerlin}