Lynda - Photoshop Variables Game Production Art [XTREME]

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Added on April 30, 2015 by XTREME_MAGICin Other > Tutorials
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Lynda - Photoshop Variables Game Production Art [XTREME] (Size: 460.92 MB)
 01. Welcome.mp46.58 MB
 03. Using the exercise files.mp41.42 MB
 02. What you should know.mp41.37 MB
 07. Creating pixel replacement variables.mp416.44 MB
 06. Creating text replacement variables.mp415.9 MB
 08. Creating visibility variables.mp415.45 MB
 04. Why use Photoshop variables.mp49.41 MB
 05. Understanding the card template.mp47.78 MB
 14. Solution - Building a master from a data file.mp415.2 MB
 11. Creating a management spreadsheet.mp414.21 MB
 09. Setting up a data source file.mp413.48 MB
 10. Referencing images in a data source file.mp48.6 MB
 12. Reviewing Photoshop variable errors.mp46.02 MB
 13. Challenge - Building a master from a data file.mp42.74 MB
 15. Preflighting your data.mp411.61 MB
 17. Working with your output files.mp411.49 MB
 16. Exporting your data sets.mp47.65 MB
 018. Next steps.mp46.29 MB
 kapteyn_ii.jpg1.74 MB
 hyneria.jpg1.7 MB
 Punishment.jpg1.63 MB
 Midnight.jpg1.57 MB
 Htrae.jpg1.43 MB
 tau_ceti_v.jpg1.41 MB
 krllyand.jpg1.4 MB
 delvia.jpg1.35 MB
 nebari_prime.jpg1.31 MB
 grus_iii.jpg1.27 MB
 planet_master.psd20.71 MB
 planet_data_fixed.txt2.51 KB
 kapteyn_ii.jpg1.74 MB
 hyneria.jpg1.7 MB
 Punishment.jpg1.63 MB
 Midnight.jpg1.57 MB
 Htrae.jpg1.43 MB
 tau_ceti_v.jpg1.41 MB
 krllyand.jpg1.4 MB
 delvia.jpg1.35 MB
 nebari_prime.jpg1.31 MB
 grus_iii.jpg1.27 MB
 planet_master.psd20.71 MB
 planet_master.psd20.7 MB
 planet_data.xlsx4.06 KB
 planet_data.txt455 bytes
 kapteyn_ii.jpg1.74 MB
 tau_ceti_v.jpg1.41 MB
 epsilon_indi_i.jpg1.06 MB
 planet_master.psd20.7 MB
 planet_data.xlsx4.06 KB
 planet_data.txt543 bytes
 kapteyn_ii.jpg1.74 MB
 hyneria.jpg1.7 MB
 Punishment.jpg1.63 MB
 Midnight.jpg1.57 MB
 Htrae.jpg1.43 MB
 tau_ceti_v.jpg1.41 MB
 krllyand.jpg1.4 MB
 delvia.jpg1.35 MB
 nebari_prime.jpg1.31 MB
 grus_iii.jpg1.27 MB
 planet_master.psd20.7 MB
 planet_data.xlsx13.43 KB
 planet_data.txt2.51 KB
 planet_data_fixed.txt2.51 KB
 tau_ceti_v.jpg1.41 MB
 epsilon_indi_i.jpg1.06 MB
 Ore.png204.05 KB
 Gas.png147.18 KB
 Atom.png146.4 KB
 Water.png109.18 KB
 blank.png961 bytes
 planet_master.psd20.03 MB
 tau_ceti_v.jpg1.41 MB
 epsilon_indi_i.jpg1.06 MB
 Ore.png204.05 KB
 Gas.png147.18 KB
 Atom.png146.4 KB
 Water.png109.18 KB
 planet_master.psd20.03 MB
 planet_master.psd20.03 MB
 planet_master.psd20.03 MB
 kapteyn_ii.jpg1.74 MB
 tau_ceti_v.jpg1.41 MB
 epsilon_indi_i.jpg1.06 MB
 Ore.png204.05 KB
 Gas.png147.18 KB
 Atom.png146.4 KB
 Water.png109.18 KB
 planet_layer_styles.asl7.34 MB


Description



Duration: 1h 5m / Level: Advanced

Games often require many variations of a single asset, such as cards, tokens, or badges. Using Photoshop variables, designers can speed up and simplify the process of creating these repetitive elements. They can create a single template for their artwork, load all the text and graphics from an external data file, and generate 100s or 1000s of assets at one time. This workflow also allows for adjustments to the design, text, and imagery very late into the process—without impacting the production schedule.

In this course, Dennis Meyer shows how to create and manage the artwork for an example card game using Photoshop variables. He'll show how to organize a basic template in Photoshop, assign variables for the text and images, and build an external data source in a Google spreadsheet (taking advantage of calculations and other powerful spreadsheet functions). Then he'll show how to load data into the template, export artwork, and make the template available to others.

Website: http://www.lynda.com/Photosh...Production-Art/377483-2.html


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Lynda - Photoshop Variables Game Production Art [XTREME]