LYNDA RIGGING A CARTOON CHARACTER IN MAYA TUTORIAL

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Added on September 24, 2015 by Mackweetin Other > Tutorials
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LYNDA RIGGING A CARTOON CHARACTER IN MAYA TUTORIAL (Size: 459.9 MB)
 01_01-Welcome.mp43.54 MB
 01_03-Assumptions and model requirements.mp43.51 MB
 01_02-Using the exercise files.mp4778.82 KB
 02_05-Creating stretch in the Node Editor.mp423.53 MB
 02_04-Creating stretch using expressions.mp418.89 MB
 02_02-Setting up the leg joints.mp416.17 MB
 02_03-Measuring the joint chains.mp414.92 MB
 02_06-Finalizing leg chains.mp411.54 MB
 02_01-Basic stretch theory.mp48.06 MB
 03_01-Drawing the hip and spine joints.mp425.57 MB
 03_03-Adding spine stretch.mp418.1 MB
 03_02-Adding controllers to the hip and spine.mp414.22 MB
 04_05-Finalizing the arm.mp420.31 MB
 04_03-Wiring up the FKIK rig.mp417.65 MB
 04_02-Setting up the joints and controllers.mp414.57 MB
 04_04-Adding in stretch.mp48.91 MB
 04_01-Basic FKIK switching theory.mp45.93 MB
 05_04-Adjusting skin weights.mp438.07 MB
 05_01-Manipulating faces with blend shapes.mp415.17 MB
 05_02-Creating jaw controls with joints.mp410.19 MB
 05_03-Skinning the character.mp48.45 MB
 06_04-Wiring simple twoway controls.mp425.87 MB
 06_06-Rigging the eyes.mp423.89 MB
 06_07-Controlling the teeth.mp423.65 MB
 06_05-Wiring complex twoway controls.mp420.28 MB
 06_01-Creating controls for facial animation.mp419.82 MB
 06_03-Wiring custom sliders.mp416.79 MB
 06_02-Controlling eyelids.mp413.14 MB
 07_01-Cleaning up the rig.mp48.98 MB
 07_02-Animating a simple test.mp48.6 MB
 08_01-Next steps.mp4829.36 KB


Description

Cartoon characters are known for their exaggerated
movement, often created by squashing and stretching the
character. In this course, George Maestri shows how to add
cartoony squash and stretch to a rig in Maya. He shows how
to use Maya's rigging tools to create stretchy joints
flexible torsos, and exaggerated facial expressions. Follow
along to learn how to replicate these techniques and bring
your own characters to life

Topics include:

* Creating stretchy joints with expressions and the Node
Editor

* Adding spine stretch

* Setting up IK/FK switching

* Manipulating faces with blend shapes

* Skinning the character

* Creating controls for facial animation

* Rigging the eyes

* Testing the rig with a simple animation

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LYNDA RIGGING A CARTOON CHARACTER IN MAYA TUTORIAL

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