Lynda Unity 5 2D Advanced UI with Jesse Freeman

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Added on March 31, 2016 by moondookiein Other > Tutorials
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Lynda Unity 5 2D Advanced UI with Jesse Freeman (Size: 354.12 MB)
 Next steps.mp4888.57 KB
 What you should know.mp41.06 MB
 Exercise Files.mp41.7 MB
 The input field.mp42.75 MB
 Create a game over screen.mp43.77 MB
 Create color palette.mp44.36 MB
 Add buttons to the start screen.mp45.07 MB
 Group stats into columns.mp45.07 MB
 Create a toggle button prefab.mp45.53 MB
 Build a keyboard window.mp45.62 MB
 Create a font texture.mp45.67 MB
 Welcome.mp45.71 MB
 Wire buttons.mp45.92 MB
 Resetting the game over window.mp46.18 MB
 Create label templates.mp46.35 MB
 Add stats values to the game over screen.mp46.43 MB
 Connect the difficulty window.mp46.47 MB
 Add buttons to the game over screen.mp46.93 MB
 Build the difficulty window.mp46.95 MB
 Transitioning between windows.mp46.96 MB
 Create a window layout.mp47.08 MB
 Add a title to the start screen.mp47.57 MB
 Lay out the keyboard.mp47.71 MB
 Create the start screen.mp48.46 MB
 Create a button prefab.mp48.95 MB
 Configure project.mp48.97 MB
 Add an input cursor.mp49.56 MB
 The window manager.mp49.82 MB
 Connect buttons.mp49.82 MB
 Select difficulty.mp410.8 MB


Description

Unity 5 2D: Advanced UI
2h 19m Intermediate Mar 30, 2016


One of the most important aspects of any game is its UI. Your players spend the majority of their time navigating between different game screens, selecting options, and reviewing game progress. This course addresses some ways to build and design the user interface of a game with Unity's new UI system. Here you'll tackle the start screen, game over screen, difficulty window, and virtual keyboard—common components of most popular 2D and 3D games.

Unity expert Jesse Freeman helps you design your UI using custom prefabs (reusable UI elements), UI components such as windows and buttons, simple buildup animations, and transitions. He also helps you create a window manager to guide changes and relationships between windows, and extend the window system with a custom Unity editor that lets you standardize window display and navigation throughout your game.
Topics include:

Creating Unity prefabs: fonts, colors, buttons, and labels
Adding a title, credits, and buttons to the start screen
Adding a game over screen
Creating animated stats for the game over screen
Transitioning between windows
Building a keyboard window
Mouse, keyboard, and controller navigation
Building a custom Unity editor for managing in-game windows
Adding a window to select difficulty level

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Lynda Unity 5 2D Advanced UI with Jesse Freeman