Lynda - Unity 5 2D Essential Training [XTREME]

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Added on May 12, 2015 by XTREME_MAGICin Other > Tutorials
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Lynda - Unity 5 2D Essential Training [XTREME] (Size: 440.97 MB)
 043 Adding in animated obstacles.mp418.27 MB
 Exercise Files.rar15.72 MB
 044 Publishing to different formats.mp414.76 MB
 040 Saving high scores.mp413.28 MB
 033 Adding a 'game over' effect.mp413.08 MB
 019 Wiring up the object pool.mp412.72 MB
 006 Building a pixel-perfect orthographic camera.mp412.64 MB
 032 Ending the game.mp412.44 MB
 027 Adding in a player idle animation.mp412.23 MB
 008 Resizing textures to fill the screen.mp411.93 MB
 023 Dynamically resizing 2D box colliders.mp411.87 MB
 039 Connecting the score to the game manager.mp411.57 MB
 034 Restart the game.mp411.33 MB
 015 Destroying obstacles offscreen.mp411.3 MB
 016 Building a GameObject utility class.mp411.02 MB
 030 Starting the game.mp410.72 MB
 010 Emulating parallax scrolling with repeating textures.mp410.49 MB
 025 Detecting when the player is standing.mp410.46 MB
 026 Making the player jump.mp410.22 MB
 021 Implementing recycle in any script.mp410.12 MB
 037 Controlling text with code.mp410.07 MB
 029 Recycling the player game object.mp49.91 MB
 014 Random spawner delay times.mp49.68 MB
 018 Building an object pool.mp49.45 MB
 020 Making obstacles recyclable.mp49.43 MB
 022 Cleaning up the obstacles.mp49.3 MB
 009 Animating repeating background textures.mp49.19 MB
 004 Cutting up sprites.mp49.1 MB
 017 Recycling game objects.mp48.75 MB
 036 Laying out text.mp48.74 MB


Description



Duration: 3h 22m / Level: Advanced

In this course you'll learn how to make a full 2D game from start to finish, using the powerful Unity 5 engine. The end game will work across desktop, web, and mobile devices, and be fully customizable—so you can swap author Jesse Freeman's artwork and use his game, "Super Zombie Runner," as the template for your own unique design.

Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.

Topics include:
*Working with sprites and animation
*Creating the player
*Spawning GameObjects
*Adding obstacles and collisions
*Building the game objects and logic
*Managing game state
*Creating pixel-perfect cameras
*Designing for multiple screen resolutions
*Adding scores
*Optimizing performance
*Publishing to desktop, web, and mobile platforms

Website: http://www.lynda.com/Unity-2...ntial-Training/185319-2.html


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Lynda - Unity 5 2D Essential Training [XTREME]