Lynda - Up and Running with OpenGL {AceMerlin}

seeders: 19
leechers: 7
Added on August 23, 2014 by AceMerlinin Other > Tutorials
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Lynda - Up and Running with OpenGL {AceMerlin} (Size: 215.55 MB)
 166782_00_01_XR15_welcome.mp45.16 MB
 166782_00_03_XR15_exercisefiles.mp42.44 MB
 166782_00_02_XR15_needtoknow.mp41.01 MB
 166782_01_02_XR30_visualstudio.mp45.25 MB
 166782_01_01_XR30_osx.mp44.82 MB
 166782_01_03_XR15_buildingfromscratch.mp42.39 MB
 166782_02_06_XR30_cleanupapp.mp48.4 MB
 166782_02_05_XR15_glfw.mp46.89 MB
 166782_02_03_XR30_versioninfo.mp44.47 MB
 166782_02_04_XR15_window.mp44.47 MB
 166782_02_01_XR30_openglintro.mp43.18 MB
 166782_02_02_XR30_terminology.mp42.94 MB
 166782_03_01_XR15_immediate.mp45.81 MB
 166782_03_02_XR15_immediatetriangles.mp42.52 MB
 166782_04_04_XR15_vertarray.mp49.18 MB
 166782_04_06_XR30_color.mp48.4 MB
 166782_04_03_XR30_shader.mp44.76 MB
 166782_04_07_XR15_error.mp43.69 MB
 166782_04_05_XR30_vbo.mp43.66 MB
 166782_04_01_XR15_pipeline.mp42.94 MB
 166782_04_08_XR30_cleanupshader.mp42.45 MB
 166782_04_02_XR15_glsl.mp42.25 MB
 166782_05_05_XR30_model.mp410.51 MB
 166782_05_03_XR30_glmortho.mp46.81 MB
 166782_05_06_XR30_view.mp46.19 MB
 166782_05_07_MMD30_projection.mp45.08 MB
 166782_05_04_XR30_modelviewprojection.mp44.88 MB
 166782_05_02_XR30_matrix.mp42 MB
 166782_05_01_XR30_coordinate.mp41.19 MB
 166782_06_03_XR30_texturecoordinate.mp48.52 MB
 166782_06_05_XR30_lighting.mp47.47 MB
 166782_06_02_XR30_dynamicmesh.mp47.07 MB
 166782_06_01_XR30_cubeindex.mp46.84 MB
 166782_06_07_XR30_cleanuptexturemesh.mp46.53 MB
 166782_06_06_XR30_lightingtexture.mp45.53 MB
 166782_06_04_XR30_textureloader.mp44.41 MB
 166782_07_02_MMD30_keyboard.mp418.61 MB
 166782_07_03_XR30_mouse.mp49.9 MB
 166782_07_01_XR30_glfweventhandling.mp43.33 MB
 166782_08_01_XR30_nextsteps.mp41.7 MB
 Ex_Files_UaR_OpenGL.zip1.92 MB
 AceMerlin.Torrents.nfo4.81 KB


Description

Up and Running with OpenGL with Pablo Colapinto


Ready to take your graphics to the next level? Get up and running with OpenGL, the cross-language, multiplatform API for rendering 2D and 3D computer graphics. OpenGL is widely used in CAD, virtual reality, scientific visualization, and video games, where it is particularly useful for game developers who benefit from its hardware-accelerated rendering and advanced programmable pipeline. In this course, Pablo Colapinto will show you how to render real-time content, starting with building a window for your graphics with the GFLW library. Then he'll focus on drawing in 2D and 3D with both the legacy immediate mode and the more modern method of using buffer objects. Plus, learn about texturing and lighting with the GLSL shading language, and accepting keyboard and mouse input for increased interactivity. Start accelerating your graphics with OpenGL today.

Level: Intermediate
Length: 1h 45m
Released: August 5, 2014

Topics include:
What is OpenGL?
Setting up an OpenGL workflow
Creating a window with GLFW
Working with geometric primitives
Rotating, translating, and scaling
Understanding matrix transformations
Creating mesh data structures
Buffering mesh data
Getting mouse and keyboard input


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215.55 MB
seeders:19
leechers:7
Lynda - Up and Running with OpenGL {AceMerlin}

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TGX
thanks bro.