PixelPerfect.Ep0126.CS4.Photoshop.3D.Coins.HD.mp4-QG

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PixelPerfect.Ep0126.CS4.Photoshop.3D.Coins.HD.mp4-QG (Size: 247.47 MB)
 pixelperfect--0126--3dcoin--hd.h264.mp4247.47 MB


Description

PixelPerfect is a weekly series of half-hour web shows at Revision3.com on Adobe Photoshop/Illustrator techniques hosted by the well-known graphic artist and teacher Bert Monroy.

http://revision3.com/pixelperfect

http://en.wikipedia.org/wiki/Bert_Monroy




For more show info, check out:

http://thepiratebay.org/torrent/4933758




Each torrent like this contains the one HD mp4 video file for a given episode (1280 x 720, avg 325 MB but variable).



[This description taken from the Revision3.com site]

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Episode 126 - Make Your Own 3D Coins

Sunday, May 17th, 2009 – running time 16:07



Learn to make your own money in Photoshop! Bert teaches you how to make coins by applying textures to a 3D cylinder object.



*** Gather your materials

The first step of making a 3D coin in Photoshop is to get an image of the front and back side of the coin. You can use a scanner to capture both sides of a quarter at 300 dpi. When you have the image, use the marquee tool to copy and paste each side into a new file.



*** Make a 3D replica of the coin

Create a grey 3D cylinder in your original image file by choosing 3D > New Shape from Layer > Cylinder. Shrink the cylinder's height using the 3D controls that exist in your image canvas so that the shape looks similar to a quarter. Then, rotate and scale the diameter to match the size of the coins in your scan. You no longer need your original image, and you can fill the background with white.



*** Apply textures to different parts of the 3D object

In the 3D Materials panel, you will see that the coin is made of 3 parts: the Cylinder Material, the Top Material, and the Bottom Material. Each are indicated with different colors. Clicking on any of these materials activates that particular area of the image, and we can apply a texture. Place the face of the coin on the Top Material alongside the area where Diffuse is defined. Place the tail side of the coin in the Bottom Material, also alongside Diffuse. The ribbing of the coin will go in to Cylinder Material.



*** Create ribbing texture for the Cylinder Material

Bert creates a vertical strip filled with grey and applies a bevel. We need a continuous tone of highlight to shadow, so create a pattern from this image (Edit > Define Pattern). Apply this pattern to a new image file, and save as a file such as "ribbing.psd". Then, apply this file as a texture to the Cylinder Material alongside the Bump definition area.



*** Apply lighting to the 3D coin

Add a spot light to the coin. Adjust as necessary to create the desired luminance. Rotate the coin to see the lighting effects on your finalized coin.

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All episodes can be streamed at Revision3 (duh!) but they can also be downloaded directly from the Revision3 site (they redirect to fast bitgravity servers) at various resolutions and video formats. For more info, and lists of PixelPerfect's video file URLs:

http://thepiratebay.org/torrent/4933758




URL for the direct dld of this episode's video file:

http://bitcast-a.bitgravity.com/revision3/web/pixelperfect/0126/pixelperfect--0126--3dcoin--hd.h264.mp4




Enjoy the show!

- QuietGeek

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